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  1. #11
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Misery's damage returns weren't increased because it was "log-unfriendly"; they were increased simply because otherwise WHM had lower free healing than other healers, which then meant that the devs' only other option --balancing its damage around that fact-- meant that WHM would be superior to other healers (other than SCH) in rDPS as soon as it could cut out even Lily heals, effectively making use of that excess healing potential by being compensated for it (much like the function of Energy Drain).
    I'm aware that the change to Misery was made because most WHMs would just not heal at all because they lose so much damage (along with the MP issues that brings), I just completely disagree with the solution they decided on. Instead of making Misery damage neutral, they could've bumped up the potency to be 930, matching the damage refund that old Misery had, then cutting down on the amount of free tools the other healers have along with that. My main point is that free healing is limiting to the healer design, damage refunds give room for growth and improvement, making everything free does not give room for improvement.

    I didn't mention Misery when I talked about log friendly changes, I only listed Misery under damage refunds, which I find to be a good system. Refunding some lost damage through things you had to do is a good system in my opinion, completely free damage is not a good system.

    EDIT: I think it's best that I re-clarify. What I meant by log friendly changes being pushed is stuff like Macrocosmos and Pneuma. Normally, such impactful skills would require some amount of planning and come at an opportunity cost. Look at Deployment Tactics, it's incredibly powerful, you plan beforehand where you want to use it, and it has an opportunity cost (1 GCD spent on Adlo). Macrocosmos and Pneuma don't have any opportunity cost, they're basically another flavour of Malefic/Dosis with a powerful effect tacked on.
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    Last edited by Aravell; 07-17-2023 at 06:36 PM.