Quote Originally Posted by ty_taurus View Post
One suggestion I brought up a long time ago that's a few people have liked was removing Esuna and adding a trait that causes Cure/Physick/Benefic/Diagnosis to remove a debuff. It doesn't magically make this button amazing since there are less instances of Esuna mechanics introduced each expansion than there are major patches, but Esuna is still a needed action technically. This merges 2 almost never used buttons, clears up a bit of hotbar space for every healer, and allows you to do some chip healing whenever you do need to use Esuna.
Honestly, this would be a good idea. Those base heals are already all identical and don't really see much use, and it's not like it would hurt anything since they'd still have the same MP cost (merging Cure 1 with Cure 2 would require Cure 2's MP cost to be slashed in half).

Quote Originally Posted by DayHealer View Post
We healers are very modest with our requests:
  • Nerf tank self healing
  • More unavoidable damage in content

Is this too hard to do SE?
This.

Though I wouldn't say "we healers are very modest with our requests", as many are asking for other things.

But I think these are the points basically everyone agrees on (not EVERYone, but MOST everyone); that encounter design has made healing boring and encounter design needs to change, as well as a reduction in Tank (and DPS) Healing. Non-Healer Job heals, imo, should all be GCDs. Clemency and Vercure are clutch skills, but don't negate Healers existing and actually are cost-benefits that are tradeoffs. There's a reason people get onto PLDs/RDMs spamming them all the time, because it's inefficient and reduces their damage, but it's an option they can employ.

Stuff like Curing Waltz, Nascent Flash, Everlasting Flight are just powerful and don't have any realistic trade-off or loss imposed on their use.

Quote Originally Posted by HeyMcFly View Post
The only thing I'd really like to see changed with healer, Scholar specifically is their Art of War which is an AoE for mobs but it's very close up melee distance
I'd like it to be a ranged AoE like what WHM & AST have
Not having to to run in the thick of it and punch the ground lol
I feel like SCH or SGE one needs their AOE to be ranged. The only ranged one right now is AST, WHM is still centered on the caster. I'd personally like Holy to be like Cure 3 where you can center it on a target of your choosing OR on yourself (if you have no target). I think that would be neat. But Art of War and Dyskrasia are basically an identical ability right now, which is just stupid. Giving SGE's range (maybe the Toxicon 1 animation, though the raining lasers would work fine, too) would make logical sense, but either one could do it. SCH used to have a ranged AOE attack with Shadow Flare, though it obviously worked differently.