Unfortunately, that will never be a viable solution because SE wants ilvl sync to be as high as it is for accessibility. Healer toolkits are tuned for the Min ILVL, which is where the healing is most intensive. Even so, people doing normal mode content with above average ilvl can still struggle with basic healing because people's average skill levels can be vastly different. Titania for example, is where I met most healers struggle because they simply can't heal a bad tank. They would sometimes fail without 2-3 Echo buffs. Meanwhile another healer won't have to GCD heal at all without echo because they are good at using healing abilities efficiently. At most, they use 2-3 GCD heals and go back to 2-1-1-1-1-1-1-1 attack spam. This vast gap in player skill level can't handle such a drastic increase in damage in normal mode content if ilvl is balanced to keep healing difficult. The same problem applies to Savage to a lesser degree (because people in savage are required to play well, but it's still there).
Fights that are fairly difficult and requires more healing eventually get so much leeway due to party's gear ilvls increasing (for healer stats, party's HP, def stats, & party healing buff effects) to the point that downtime will always inevitably come back. This is just the nature of ilvls and making content readily accessible for everyone to clear.
If casual healers cannot handle the skill floor (which is just healing well), then having having increased damage will never be a possible option to the solution of removing healer downtime. The only effective solution would be to make healer downtime more fun through other means. The most cost-effective / least impactful way to go about this (without changing all the old content's encounter design) will be adding DPS skills because DPS skills is a last-priority focus for healers. After ensuring no one needs more healing, they can focus on their secondary role - which currently is DPS (Skill ceiling).
And this was discussed many many MANY pages ago in both this thread and in the "If you want more engaging content, go play ultimate" thread". This is the only logical conclusion healers can make for engagement while making this role accessible. Everyone who tried arguing against healer getting more DPS skills kept on trying to deny it, which is what led to this "echo chamber", because at this point, SE has been quite literally showing that every other option isn't working and hasn't been working for years now. Otherwise, there wouldn't be people asking about why the healer role is so empty right now in the interview.



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