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  1. #1
    Player
    Conchoidal's Avatar
    Join Date
    Jun 2022
    Posts
    38
    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Raven2014 View Post
    The healer kit is powerful, yes, too powerful in fact. But what I want to see is fight that push the limit of that healing kit, not to become a green DPS.
    SE has stated that they have no intention of increasing healing requirements to that level (and based on the "healer shortage" in the most recent tier will continue to be discouraged from doing so), so it's unlikely they'll ever make that type of content. How do you feel about healers having more dps tools for solo content (e.g. solo instances in MSQ and job/role quests)?
    (13)

  2. #2
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Conchoidal View Post
    SE has stated that they have no intention of increasing healing requirements to that level (and based on the "healer shortage" in the most recent tier will continue to be discouraged from doing so), so it's unlikely they'll ever make that type of content. How do you feel about healers having more dps tools for solo content (e.g. solo instances in MSQ and job/role quests)?
    Hard agree, raising healer requirement floor will only exasperate the issue and you will see less healers and not more. Healing needs to be accessible from a design perspective and that’s why we’ve seen issues this raid tier especially p8s. When the going gets tough, it seems like more people pack up and get going then dig deep.

    The desire anyways is for healing to be engaging, not difficult.

    I think that both the healing and damage should compliment each other. Proc based incentives like freecure (except don’t fish for freecure it’s terrible), but if cure 2 gave a chance to something like make your next dot, or next couple Clare’s stronger, and vice versa if you casted a couple glares in a row, it would boost the power of your next GCD heal by a stacking amount.

    Damage and healing should compliment each other, it will incentivize good habits and potentially change the way you may approach specific mechanics in encounters.
    (0)