Quote Originally Posted by Puc View Post
I do not want healers to get any more complex, they are in a good spot right now, people just need to realize that they can't have everything in one box. Accept that you want to play summoner or red mage for your damage rotation. Having a proc of a fire 3 type spell wouldn't be bad for an extra skill but other than that keep it as simple as possible.
Pretty much as Rein says.

Our gameplay experience devolves as we level up. Leveling dungeons can be fun and exciting to heal, with some being notorious for forcing us to be awake and on the ball. Expert dungeons? Absolute snooze fest. Slap a regen on the tank, asylum/soil on the ground and you might as well AFK for the rest of the pull for all it's worth. And don't get me started on bosses. 24 man? Arguably even worse.

Not to mention that the skill ceiling now boils down to remembering a cooldown spreadsheet and simply not healing as much as possible.

Not healing = healers in a good spot? Really?