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  1. #11
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Shurrikhan View Post
    It's not just a matter of "make it more interesting, or remove it."
    Maybe not to you, but it is to SE, as their track record had proven.

    It's a matter of "When would such a tool have a positive effect on gameplay? How can the tool or its context be adjusted for more interesting gameplay?"
    And there have been plenty example cited by me and others of how, you even had given one yourself. The point here when you ask SE "This or making DPS easier", it's fairly certain they will always gonna pick the latter. Again, they have a 7 years record as proof for that. That's why the mindset of "we ain't gonna get more interesting heal anyway so may as well ask for more DPS" that exhibit by the majority here is something I will never agree with.

    I'll be honest, between the MORE HEALING PLEASE and MORE DPS PLEASE, it's a battle I'm full aware I will most certainly lose, but I had picked the side and will stand by it.


    Quote Originally Posted by Payadopa View Post
    While I agree with healing should be changed one way or another, I really hate that idea. lol We need more interaction between jobs. It's what MMOs are about. Main character syndrome should stay in single player games.
    Healer don't heal just themselves. Tank keep the boss so it doesn't randomly one shot anyone else. DPS need to know their rotation or everyone gonna die to enrage .etc. so I'm not exactly sure what you mean by "job interaction"? I'm not even sure what main character syndrome even have anything to do with it. If I have to guess, you mean ... one role is more important or central than others? That's absolutely not the case.
    (2)
    Last edited by Raven2014; 11-01-2022 at 01:15 PM.