Quote Originally Posted by Raven2014 View Post
Frankly, my problem is not really about healing itself, but more about role indentity. Right now there are so much conflation between roles that it both make it a balancing nightmare and a messy ball of unclear purpose. The Green DPS issue is merely the poster child of the issue, but hardly the only issue. My solution, in full, is actually very radical:

- Take away all party wide buff from DPS. Make them all selfish DPS. They're in charge of their own optimization and no one else. Also, remove stuff like fient and addle.

- Tank should only be in charge of personal defensive cool down, and maybe debuff the boss. They should not be double up duty to party wide mitigation.

- Support classes (p.range) should have the exclusive job as buffing the party, they should be the only one with party wide buffs.

- Remove majority if not all but the most basic self healing (i.e second wind) from all classes.

- Healers should be exclusive in charge of healing and raid wide mitigation.


I feel this way you can amp up the complexity and difficulty for each "role" that is unique to them. Instead of this melting pots "everyone does everything just some better than the others with DPS the only true go to".
While I agree with healing should be changed one way or another, I really hate that idea. lol We need more interaction between jobs. It's what MMOs are about. Main character syndrome should stay in single player games.