Quote Originally Posted by Sebazy View Post
Back on topic:

If you can count dual purpose abilities as healing, it can be done in a way that's enjoyable. It just requires inventive approaches. SWTOR did this well, Warhammer did it to perfection.

Abilities like current Lilies, Earthy Star and Macrocosmos show that they understand the theory, but haven't got to grips with it yet for whatever reason.
Yes, please. Especially on White Mage.

It's jarring when most of your spells are just some variation of Cure but special™
- Cure 2? Stronger cure
- Afflatus? Instant cure
- Tetra? OGCD cure
- Cure 3? Cure 2 but AoE
- Medica? AoE cure
- Medica 2? AoE cure but with regen tacked onto it
- Benediction? Full Cure
- Plenary? Putting cures on your cures

Other jobs are just as simple, but at least they have special effects that don't make the similarities as jarring!
Astro has delayed cures, cures that scale, cure after mitigation... and Scholar and Sage have mitigation, shields, safety nets and heals as well.

I get that WHM is meant to be straightforward in design, which is why it works. But without any further effects, you're really better off choosing the better spells until they're on cooldown rather than have to choose your approach.