Quote Originally Posted by Raven2014 View Post
Face it: "we want it to be more engaging", "we want it to be more cool" are nothing but window dressing excuses for people who want nothing more but to play a green DPS with big fat numbers. In short, the majority of healers complain stem from the group of people who subconsciously don't want to play traditional healers to begin with, period. I enjoy the healing of this tier, but I can tell I'm in the minority.
Such a gaslighting argument. "You don't want to play healer if you want interesting filler rotations, you're just a green DPS. You're not a real healer."

You're right, nothing but DPS matters in current raid design. They would have to uproot the entire scripted and predictable mechanics design and go for more sporadic events.

But changing up their raid design now will only affect future boss fights.
Normal trials will still be boring on healers. Dungeons will still be boring on healers. Solo quests will still be boring on healers.

Moreover, DPS will always be the most important factor of killing a boss, no matter how many more healing checks you bring in. You can't change that.
Stop ignoring that downtime exists. Stop ignoring that when we aren't healing, we're spamming 1 button, and it's boring AF.

Tell me, what is a traditional healer? And tell me, has that ever existed in FFXIV ARR? Was there ever a point in time that a healer that did nothing but spam Cure was more useful than a healer that was able to bring both healing and DPS?