Necro healers are the flavor I love the most from ESO, as they used corpses on the ground to augment their skills, and everything had a pro and con.
You had Render Flesh, which gave you Minor Defile (lower healing input and output) but healed a single ally. Can be upgraded to give resistance equal to half of the healing you did, or consume a corpse nearby to hit another ally.
Expunge, which removes debuffs from yourself at the cost of health. Can be upgraded to restore Magicka and Stamina per debuff removed, or remove more debuffs.
Life amid Death, which you put an AoE down to heal you and your allies, and it could consume a corpse to give an HoT as well. Can be upgraded to remove 3 debuffs from everybody in the AoE, or to increase the duration of the HoT for each corpse consumed.
Spirit Mender (criminal act), which summoned a ghostly spirit to heal yourself or the person nearby with the lowest health, creates corpse when effect ends. Can be upgraded to make the ghost take some of the damage you take, or to heal 3 times as much for lasting half the duration.
Restoring Tether, which pulls a tether from a corpse to you, healing yourself and anybody between you and the corpse. Can be upgraded to also heal in an AoE around you, or you restore stamina while tethered.
Reanimate (Ultimate), revives up to 3 allies at the target location. Can be upgraded to restore your magicka/stamina for each player revived, or you consume other corpses in the area to create Blastbones (skeletons that run to an enemy and blow up).
You add in the skills from the other lines that can create and mess with corpses, and you have a really fun healer that creates corpses, exploits them, and basically plays chessmaster with the field while doing the fast paced combat. It's an addictive healer IMO, especially since anybody that dies (allies/enemies) will leave a corpse you can exploit for your skills.

Reply With Quote


