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  1. #1
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    The sheer fact that the healer dps kit peaks within the first ten levels is sad.

    I would be okay with the horrible dps kit if they actually can make healing interesting and not a series of up and down HP bars while spamming GCD healing.

    And honestly? That's sad. For any MMO that balances classes, healers in FFXIV play with training wheels from beginning to end. Jobs should become more intuitive and complex as you level them, not be braindead easy.

    I honestly blame WHM purists echoing that WHM should stay the same. AST and SCH paid the price for their lack of willingness to experiment. SGE will eventually get the Eukrasia removal while nerfing Kardia into the ground "forcing" us to heal the tank more.

    I think all SE hears and sees is "HEALERS NEED TO HEAL MORE" and then they double down on giving healers more utility in favor for redundant healing. At some point healers will just compete on who has the best oGCD healing so the other can spam our asinine filler spell.

    It's a slap in the face knowing that healers get one dps filler, dot, and nuke. I find it hard to believe that WHMs who had a whole war with BLMs didn't have a flood or an earthquake like spell. Or how SCH is military tactician and AST can change fate in different ways?

    Personally, healers should not be healbots. Respect that healers are not just healing and nothing else. We are support to keep you alive, not baby you through damage because you can't dodge easy AoEs.
    (10)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by elioaiko View Post
    I honestly blame WHM purists echoing that WHM should stay the same. AST and SCH paid the price for their lack of willingness to experiment. SGE will eventually get the Eukrasia removal while nerfing Kardia into the ground "forcing" us to heal the tank more.
    All I've ever wanted was for WHM to be fun and well-designed. I've been arguing for it for years. If we're throwing blame around the playerbase, I've seen PLENTY of AST/SCH mains arguing that WHM should "stay simple", or "get something...but we don't want homogenization so not anything *I*'m good at (....which is everything). Good luck designing that well!"

    Not saying I've seen a lot of direct "WHM should suck" posts (though I've seen those too), but there's definitely been a have-my-cake-and-eat-it-too with AST/SCH mains where they'd like to have seen WHM improved in a vague Hallmark sympathy card kind of way, but also list out constraints on that improvement that overlap in such a way that you can't actually improve it.
    (5)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Semirhage View Post
    All I've ever wanted was for WHM to be fun and well-designed. I've been arguing for it for years. If we're throwing blame around the playerbase, I've seen PLENTY of AST/SCH mains arguing that WHM should "stay simple", or "get something...but we don't want homogenization so not anything *I*'m good at (....which is everything). Good luck designing that well!"

    Not saying I've seen a lot of direct "WHM should suck" posts (though I've seen those too), but there's definitely been a have-my-cake-and-eat-it-too with AST/SCH mains where they'd like to have seen WHM improved in a vague Hallmark sympathy card kind of way, but also list out constraints on that improvement that overlap in such a way that you can't actually improve it.
    Yeah I do think WHM should stay simple as in "easier to heal with than the other 3". Its the starting healer it should remain that way.

    That does not mean I do not think WHM shouldn't be complex in other areas or that it shouldn't have a higher skill ceiling than it does currently.

    For example a healer that focuses wholly on HoT style of healing is more challenging for a newer play to learn versus a healer that heals up front. This is what I'd like to see from AST and WHM. AST gaining more delayed healing in their base (sub 50) content while WHM keeps its on demand heals.

    I also think that WHM's damage by comparison should be upfront as well. Vs SCH's previous DoT gameplay.

    Tl;dr - "Simple" as in easy to understand and execute and not barebones and giving nothing to experienced players who want to challenge themselves.
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    Yeah I do think WHM should stay simple as in "easier to heal with than the other 3". Its the starting healer it should remain that way.

    That does not mean I do not think WHM shouldn't be complex in other areas or that it shouldn't have a higher skill ceiling than it does currently.

    For example a healer that focuses wholly on HoT style of healing is more challenging for a newer play to learn versus a healer that heals up front. This is what I'd like to see from AST and WHM. AST gaining more delayed healing in their base (sub 50) content while WHM keeps its on demand heals.

    I also think that WHM's damage by comparison should be upfront as well. Vs SCH's previous DoT gameplay.

    Tl;dr - "Simple" as in easy to understand and execute and not barebones and giving nothing to experienced players who want to challenge themselves.
    It's a nice sentiment but rings hollow when we consider AST has a much easier time healing starting off than WHM
    (6)
    Last edited by Silver-Strider; 06-23-2022 at 06:20 AM.