The sheer fact that the healer dps kit peaks within the first ten levels is sad.

I would be okay with the horrible dps kit if they actually can make healing interesting and not a series of up and down HP bars while spamming GCD healing.

And honestly? That's sad. For any MMO that balances classes, healers in FFXIV play with training wheels from beginning to end. Jobs should become more intuitive and complex as you level them, not be braindead easy.

I honestly blame WHM purists echoing that WHM should stay the same. AST and SCH paid the price for their lack of willingness to experiment. SGE will eventually get the Eukrasia removal while nerfing Kardia into the ground "forcing" us to heal the tank more.

I think all SE hears and sees is "HEALERS NEED TO HEAL MORE" and then they double down on giving healers more utility in favor for redundant healing. At some point healers will just compete on who has the best oGCD healing so the other can spam our asinine filler spell.

It's a slap in the face knowing that healers get one dps filler, dot, and nuke. I find it hard to believe that WHMs who had a whole war with BLMs didn't have a flood or an earthquake like spell. Or how SCH is military tactician and AST can change fate in different ways?

Personally, healers should not be healbots. Respect that healers are not just healing and nothing else. We are support to keep you alive, not baby you through damage because you can't dodge easy AoEs.