good let the game be rebalanced it's about time it did anyways like i said effort should equal reward so there's no reason a SMN or RDM should be dealing less average RDPS as a BLM ffs. the entire games combat needs a rework but properly scaling DPS is a good first step. BLM rn can deal more damage by HIMSELF to outdo the damage gained from RDPS for SMN and RDM which shouldn't be the case. buffer jobs should be able to rely on their party to hit overall DPS (RDPS) equal to just bringing in a selfish DPS so it's a choice of who do you want to bring in the easier buffing job where you can contribute to people who might be playing another selfish job? or do you yourself play the selfish job that requires more effort on yourself to reach the same DPS (hint most people would still prolly choose the easier buffer DPS cause relying on 7 other people is easier than getting better yourself. but it's the choice that counts.)
bruh you actually think tanks have responsibility? we hit the mob and hit DRs and then we do nothing but our burst and 1-2-3 until the next TB (if it's a boss fight) pretty much. bosses will literally reposition THEMSELVES to the center of the arena so almost all that positioning is taken away from us. we have almost no responsibilities anymore cause oh no little timmy here can't handle moving the boss.
healers are already basically 2/3DPS of a tank. even with a 300-400DPS increase at peak optimized game play would prolly put the absolute top healers in the camp of slightly above average PLD and WAR players, and the average DPS increase of 50-100DPS would literally change nothing. and they're putting in MORE work now so thatd be perfectly acceptable. even tho i wish EVERY role would be forced to put in more effort even during downtimes or in the fights themselves with mechanics but thats a different debate once again.
asking for more reward for more effort is not an emotional thing it's literally god damn common sense. stop trying to play devils advocate and making strawman arguments when the numbers themselves back up what we want. and even if we did completely rework teh combat to adjust DPS values where we still equal 2/3rd a tanks DPS we would still ask for more damage anyways. either add more responsibilities to the other roles and more to do during their downtimes so they have a reason to be so much higher in DPS. SMN is a great example the biggest thing you have to think about is can i sit here for 2 ifrit hardcasts/garuda hardcast? and it still deals significantly more damage than BRD a way more active and proc based playstyle. or hell i'll do you one better it deals more damage than RDM


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