Quote Originally Posted by Hezhi View Post
I'm just baffled at the amount of pushback you guys are getting. Some people must genuinely find 11111 2 1111111 2 gameplay fun lol we got some cookie clicker experts in here.
Reading these peoples responses its like the game didnt exist pre ShB and people were utterly incapable of healing fights designed in the exact same way before they axed SCH and friends. It's just sad.
That's the problem, that type of game play has never existed for a healer ever since the games inception unless NO one is ever taking damage or getting hit which from what I've seen is never the case. Even in dungeons after the healer learns their AOE attack, what is everyone else doing using AOE attacks, so because the ninja or whomever else is using 2 or 3 AOE's the healer now has to have 3 AOE's? Why, for what benefit? to do literally what else other than the DPS they were already doing with one spell? Work more efficiently, people. The only reason to add more buttons to a rotation is to increase DPS, and again NOT the healer's job to be on par with someone else's primarily Role. There is always going to be an order of magnitude when it comes to DPS, the DPSers are number one, and tanks are number 2 because it's their primary function to hold aggro over all other roles so it makes sense they deal the 2nd highest amount of damage, and lastly the healer who is splitting between healing and damaging with the former being their best reflection of Big Numbers, and their dps being clearing the minimal margin. Your ideas are basically, "Let their just be DPSers and the tank, and one of the DPSer can occasionally heal the group."