
Originally Posted by
Merrigan
It makes me sad to see healers in this state. And I'm not an ancient player, by far : I really began to play when Shb was already up.
What struck me immediately was the potential of healers in FF. They're designed in such a way that you could easily make jobs more complex, without losing an ounce of identity for each class, and still keep the same focus on being able to map your fight, to optimize each heal moment to open up more windows for dps. Where, on WOW, I felt like I was much more "stuck" in my options; and when it didn't work... Well, it didn't. End of the story.
It's not even necessary to increase the healing to be done (it seems to me that the game doesn't necessarily lend itself to it). On the other hand, there would be a whole synergy to establish between dps - regen mana - heal rotation that would explode the difficulty. And unfortunately, we'll probably never see all that, because the devs seem to want to artificially limit the difficulty.
Similarly, they refuse to play on dispell / buff / debuff. The result is that most dots are insufficient to kill anyone. We could almost delete esuna, it would not change anything.
The problem is to limit the difficulty for whom? Newcomers, who in a few months won't be newcomers anymore and will end up saying the same thing as the old players? The same newcomers who will be criticized when they struggle to heal... Because let's be honest, failing in basic content is really difficult rn? While an increase in difficulty could make people more patient?