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  1. #1
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    I am very courious and intrigue by this discussion but one thing borthers me.
    The argument "no more dps more buff/debuff/meaningfull healing etc." has a major flaw.

    My hypothesis:
    Healing is binary this means only enough or not enough and healing has no other outcome besides survival (enough healing) or death (not enough healing).
    With this the healer role is not even necessary and can be discarded from the game without breaking anything by just giving all other jobs more sustain. This can be achieved even without increase of buttons. Therefore the healer role is unnecessary.

    Test:
    Take a group of people (Group A) and chose a fight. this first group will perform und the idea "healer should heal". Track down how long it takes, how many tries etc.

    Now another group (Group B) this time the group will perform under the idea "healer heal wiht OGCD and the rest of the time should DPS"

    last but not least a control group (Group C) whithout any premise

    The result i predict is:
    For all content related to MSQ or Normal difficulty - a slight increase of completion time , Group B > Group A
    For all content Extreme related a more measurable and faste completion of the duty, Group B > Group A
    For all savage content slight increase in speed for completion in compersion to extreme, Group B > Group A
    For Ultimate there is huge gap in completion time between the two ideas. The idea "healer heal with OGCD and the rest of the time dps" has a higher success rate and faster completion time over "healer should only heal".

    With this we learn:
    Healing with OGCD or not will only matter if you play Ultimate and maybe to savage last fight (i dont see this point because i played with 3 diffrent statics and all this years my dps was not necessary for success) and you will have the same result: clear the fight with both attitudes. This leads to the conclusion that the healer is here only to elevate poor performance of other player and if all players play medicore the healer is redundant. The only two jobs that need to be here because the design dictates it are tank and dps.

    Now to the point of more healing or buff/debuff:
    The healer role is not in the battle design included at the moment and your proposal would make it necessary to design the fight with a healer in mind. This would make it necessary to rework the complete battle design of 2 Expacs or more and this is in my opinion very unlikely to happen (we ask for a redisgn of the glamour system now for atleast 3 expacs, we asked for ARR quest change for years only to get a partly solution).
    (1)
    Last edited by Banriikku; 06-20-2022 at 11:28 PM.