Quote Originally Posted by Lilapop View Post
my point is and remains a healer's primary goal is to heal. putting dps at the same level of importance or above it is just nonsense. they can fix the 1-1-1-1-1-1-1-1-1-1 spam without making it a dps in all but name. they can lean more towards support. buffs, debuffs, dots, sage has this, but shielding as well. the only way to fix that isn't making it a dps. if you think it is you need to look back, rather carefully, at what the game already has and all of the viable options that would solve this problem irrelevant of what the devs will do, since we all know they won't be doing anything healers actually want for the foreseeable future.
im all for buffs and debuffs but consider what kind of buffs would actually matter when you do not need any more effective hp.
damage reductions and shields are pointless in that scenario. movement speed is cute i guess? but also not necessary. the only relevant buffs you could add when no healing is needed are dps buff (be it crit, attack speed, flat%, etc)
the same goes for debuffs. CC is useless when every boss is immune and there are no adds worth CCing. (when was the last time anyone used repose in a savage fight, ever?) damage reductions and blindness etc are useless if you dont need to heal. also funny that you mention dots when dots are literally dps spells.

the game is so stripped of opportunities for support options that the only thing left is dps, either directly or indirectly through healing buffs.



at the end of the da i honestly dont care WHAT they do to healers as long it breaks the 1111111 monotony.