It's strange to me that SGE wasn't used as a testing mechanism to see how players would respond to a healer with an actual dps rotation - my guess is it would be very popular if it did have this. Instead, it's pretty much the same as the rest.
When the game's story becomes self-aware:
I think the overhead for the development team knows what they want, something that already "works".
I think the devs have gotten lazy, they only have 4(?) people developing and balancing all these jobs and none of them main/play healer and they've shown consistently that they don't understand how healers in this game function/play.
I also think the feedback is curated not only from outside sources but inside sources probably censor themselves as well.
The dev team has simply gotten lazy imo or overworked. They simply refuse to hire more staff to get the job done.
There are far too many examples:
•Going Blade having more initial dps(390) than Rage of Halone(330) from level 54 to until you got Royal Authority at level 60(420)
•Aero 2(60, 30s, 200mp) simply being a better Dia(60, 30s, 400mp)
•Medica 2(1000) heals more than cure 2(800) on a single target
•Blood Lily(1,240) is a straight dps gain from Glare(290) below level 82
•The fact macrocosmos interacted the way it did with the kill mechanic in p3s(It was a dev oversight don't pretend they actually know what they're doing)
•Warriors get access to Surging Tempest through Mythril Tempest at level 40 despite it being designed to be accessed at level 50(never addressed, just another dev oversight)
There are probably a few more I missed but put simply nobody being paid to run this game is producing A+ Quality anymore. When was the last time we even had a new event that wasn't recycled?
I said it in another post:
Sage was just a developer "f*ck you." to the community, specifically the healer community because they begrudgingly had to give SCH Energy Drain back after they took it away.
So they just copied SCH without Energy Drain, did a few touch ups and released it as a new healer, 2 birds 1 stone. They even advertised it as the "dps healer" for that chef's kiss.
Last edited by Nethereal; 06-20-2022 at 08:07 AM.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Some of the names were just weird as well. Glare to Glare 3, Holy to Holy 3. I thought these were just media tour errors but... nope.•Going Blade having more initial dps(390) than Rage of Halone(330) from level 54 to until you got Royal Authority at level 60(420)
•Aero 2(60, 30s, 200mp) simply being a better Dia(60, 30s, 400mp)
•Medica 2(1000) heals more than cure 2(800) on a single target
•Blood Lily(1,240) is a straight dps gain from Glare(290) below level 82
•The fact macrocosmos interacted the way it did with the kill mechanic in p3s(It was a dev oversight don't pretend they actually know what they're doing)
•Warriors get access to Surging Tempest through Mythril Tempest at level 40 despite it being designed to be accessed at level 50(never addressed, just another dev oversight)
There are probably a few more I missed but put simply nobody being paid to run this game is producing A+ Quality anymore. When was the last time we even had a new event that wasn't recycled?
I said it in another post:
When the game's story becomes self-aware:
Glare 2 and Holy 2 were the combo actions planned for healer but Yoshi P wanted more dev focus on his favorite job, so WHM didn't get them added in.
This should be printed out and stuck to Yoshida's door. DNC was a missed opportunity too. Yoshida's team need to take a long hard look at the healer experience in this game top to bottom and I can only see threads like these continuing to get louder and louder until something changes. The problem is.....
It's more the second IMO. As I detailed here, I don't think Sato's team has forgotten what made ARR's WHM and SCH gel together so well, but rather the game has just gotten too complex for them to devote sufficient time to the role. Calling them lazy is unfair imo, they are anything but to manage as long as they have with the increases in job count, complexity and player demands over the years. I'm not sure if the blame is with Yoshida stubbornly believing they are still up to the task or if SE's finance and HR aren't willing to let him spend the sort of money required to fix it, but it's almost certainly one of those two things that's ultimately to blame for this situation now.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I'm also more inclined to think they're overworked.
It's so common in companies to simply not hire more people to develop a better product because overworking staff and producing B tier or C tier product is good enough already.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
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