*Overhauls healer design to make healers heal more*
*Also: makes very little to no change in encounter design (and by proxy, healing requirement remains stagnant) because reasons*


It’s either one of the two—it has to change. Both of them would be awesome but I’d keep my expectation dirt low. They already mentioned not wanting to change the latter.

Quote Originally Posted by AziraSyuren View Post
Addersgall is funny because it rewards you for being worse at the game. It's basically SGE's freecure. It has faint traces of something that resembles good and engaging design, but falls massively short of actually achieving that.
I personally hated it. Not only it copy paste almost everything from SCH’s arsenal, they’re apparently holding some of your MP on hostage by encouraging you to throw out heals like candies even when there isn’t any useful healing required (looking at you Druocholes at tanks during raids). Oh how inspiring..