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  1. #11
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    750
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Here is what really hurts it for me. https://forum.square-enix.com/ffxiv/...=1#post5876045

    The fights are scripted to the e basically. Not just in the timeline where these fights never deviate at all from the script but the damage is scripted too. If a move does around 30k, it's always dealing around 30k before debuffs and mitigations come into effect. It's how I've been able to heal p1s and p2s without ever using a single gcd heal in their whole time until mistakes happen.

    Thus they really can't make it too healing intensive without ever going away from scripted fights.

    Also hgealer dps will still be every much a thing. Look at Nidhogg part 1 in DSR. If a healer ever does more than 3 healing gcds, they run the very real risk of hitting that enrage right there.

    Edit: THe other issue is that they've really constraint themselves with two more facets of healing. The first comes from the mizzteq interview where Yoshi-P stated https://www.youtube.com/watch?v=kAbCjPPS1RQ&t=365s They don't want the damage to be high to where only high skill people can do and they don't want them to manage mp constantly. THen you have the mister happy interview where he says how Naoki understands that Veterans would like more attack buttons but again he doesn't want to overwhlem new players.
    (7)
    Last edited by Maltothoris; 06-19-2022 at 02:19 PM.