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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raven2014 View Post
    Because a tunnel vision healer will suffer all the same consequence that a tunnel vision tank or DPS would, and more. And like I said, it's the only role where a DPS rotation run counter to the role. It's simply a matter of risk assessment, a Healer's DPS rotation is like someone driving a bus full of passenger and texting. A tank's DPS rotation is like crossing a street while texting, and DPS rotation is like walking on the sidewalk and texting.

    Yes there are reasons, and they are very GOOD reasons too. Out of the 3 roles, a DPS rotation run directly into the flow of 2, and run counter to the flow of the third ... I'll let you work out which is which.



    Strange, we actually agree on this one, because that's exactly how I see most of your argument as well. Can we consider it even?
    Thank god Yoshida sees that we could possibly be distracted if we have more to do than Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare in all content, all the time. I'm so stupid that I couldn't possibly pay attention to anything more complex than 111111111111111 for 90% of an encounter. If I slip up for even half a second in this riveting gameplay, a DPS or a tank might possibly have a slightly less fun time, and we ALL know whose good time is the only important metric in the room. Back to the healer pit with us, 1111111111 is real good game design and we WILL like it.
    (18)

  2. #2
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by MintnHoney View Post
    From where I'm standing, your reasons are inconsequential and fail to take in the account any sort of nuance for learning, at the very least, but for other reasons as well.
    Funny you said that, seeing how current design trend in the last 7-8 years of the game actually in line with my reasoning and run completely opposite to yours ... so whose opinion you think are inconsequential? If mine is, than what should we call yours?

    I'll tell you what I don't miss. I don't miss the constant bickering and party breakup over enmity when tank dancing was a thing. I don't miss the day where I had to constantly worry about what my co-healer doing. You know, I main an AST these days, and I don't even mind having WHM as a co whenever I'm on SGE. Despite their meme status of glare mage or the blood lily meme, they are far better the era of "stone mage" when healer DPS was more ... interesting according to some of you.

    If you want to argue those days were more interesting, sure I can give you that. But I'm not sure if they were more fun dealing with all the shenanigans back then, the class may not be as "interesting", but PF experience these days are mile better than it was 2 expansion ago, and for me, that's more fun. As for how we get here, well, I already state my inconsequential take on it. :P

    Quote Originally Posted by Semirhage View Post
    Thank god Yoshida sees that we could possibly be distracted if we have more to do than Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare in all content, all the time. I'm so stupid that I couldn't possibly pay attention to anything more complex than 111111111111111 for 90% of an encounter. If I slip up for even half a second in this riveting gameplay, a DPS or a tank might possibly have a slightly less fun time, and we ALL know whose good time is the only important metric in the room. Back to the healer pit with us, 1111111111 is real good game design and we WILL like it.

    Well, you know life is never about getting what you want just because you screaming for it from the top of your lung. Often time your behavior is observed, and life will give you what you "deserved", whether you like it or not. And of course, the "you, we, our" here are used in the context of an MMO. Maybe all of my reason sounds nonsense to you because it doesn't apply to you ... fair. But hey, if they applies to the majority of players ... than guess what, that's all that matter.

    That's why I have been using the word "community" in my post. The current status of healer may not be what the community want, but given pass behavior and performance, it is no less than what the community deserve.

    And I honestly don't think it will change unless the meta mentality of the community change.
    (0)
    Last edited by Raven2014; 06-19-2022 at 08:43 AM.

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raven2014 View Post
    Funny you said that, seeing how current design trend in the last 7-8 years of the game actually in line with my reasoning and run completely opposite to yours
    Does it? It doesn't completely negate the existence of damage dealing; a rotation still exists, albeit a mind-numbing one which behaves as a sort of behavioral trap to keep people tunneling, the very thing you're so worried about.

    ... so whose opinion you think are inconsequential?
    Yours, still. Particularly in the case you're trying to make, because, without you and your opinion, apparently things would be as they are now anyway, so...

    If mine is, than what should we call yours?
    The opposition, I suppose.


    I'll tell you what I don't miss. I don't miss the constant bickering and party breakup over enmity when tank dancing was a thing.
    You're right, it's better now that everyone passive-aggressively just leaves the party and everyone leaves in absolute silence because of private thoughts.

    I don't miss the day where I had to constantly worry about what my co-healer doing.
    You know what, the good news is that you never really had to if you were a good enough healer.

    You know, I main an AST these days, and I don't even mind having WHM as a co whenever I'm on SGE. Despite their meme status of glare mage or the blood lily meme, they are far better the era of "stone mage" when healer DPS was more ... interesting according to some of you.
    Indeed, Grandpa Renathras, tell us more about what you "remember" and how horrible those times were, and why they're better now, even though all of the problems you're probably going to cite are still around because the game doesn't teach anyone how to be a better healer and has, in fact, made things worse by allowing them to be as bad as they want to be since criticism is vaguely punishable now.
    (16)