Quote Originally Posted by NekoMataMata View Post
Last I checked but tanks have to grab aggro and maintain aggro. Damage skills are also a part of some tanks sustain. You can't really compare the two here.

But I understand. Judging by the aggressiveness of your posts here you just absolutely have to have a healer with a full DPS rotation don't you? You don't care about logic, you'll use whatever you can think of in your own arguments to get what you want at this point.
Like the other post said, you dont NEED a complicated DPS rotation to get aggro. Why, we should just take out all their DPS buttons except one, give them even MORE mitigation even if it's not needed, maybe throw in some pointless self heal skills too, boom we got the situation the healer role is in.

And besides, they could have Heals and DPS interact with each other. Like, what if Kardia on Sage wasn't a flat potency value but was instead something like "10% of all damage you do heals the Kardia target" or something like that? What if doing damage filled up the Lily gauge on White Mage? What if Scholar had an attack that put a debuff on the enemy, that caused allies to be healed when they strike the enemy? The possibilites are endless, but instead we get boring "Heal X on Y cooldown, maybe reduce damage taken for a bit" kind of heals that are just so, so tiresome.