The thing is that this isn't an old MMO, this is an MMO where since the beginning healers had more DPS actions than they do now while also having to heal less than they did in the past. Even if we up the healing requirements moving forward (which is absolutely not going to happen, they've said they do not want to do this and any time Yoshida says "uhh you'll be healing more later on" it's been a lie) all of the content that comes before will still be just as boring as it is now. The game is fundamentally not designed for healers that are healing more than they are DPSing. This is a major part of the problem when you consider our DPS rotation is 1-1-1-1-1 with a DoT refresh every 30s and an occasional damaging oGCD/Phlegma if you're SGE.
Nobody is asking for us to do MORE damage. We are asking to have something more to do that isn't 1-1-1-1 because they are designing everything to require us to contribute by spamming 1-1-1-1. Even in DSR which was solo healed by an Astrologian player recently, the button the player pressed the most was Fall Malefic. They are designing our kits for a game that does not exist. We do not need all of these overbloated, overpowered oGCD heals. It is bad design to have buttons that we are meant to ignore as much as we can. We're not complaining about the DPS numbers. Healers were doing more DPS than tanks were in Shadowbringers, and now they're not. Nobody is complaining about this because nobody cares. We are complaining about the constant Glare/Broil/Malefic/Dosis spam that EVERY healer has and not a single one is free from because it is garbage design.
Even if they finally decide to get their heads out of their behinds and somehow walk back their decision of not wanting to increase healing requirements, this does nothing for a vast majority of content in the game. If you are a new player who wants to play a healer, you will be hitting Glare/Broil/Malefic/Dosis over and over in everything. Every solo duty you will be spamming 1-1-1-1. Every time the MSQ or a job quest wants you to kill mobs in the overworld you will be hitting 1-1-1-1. If you want to run the game as a single player experience because they're shifting it away from an MMO with Trust support in all MSQ content, you will be spamming 1-1-1-1 because the bots do not mess up and do not require healing. This is BAD DESIGN. It is not fun and it is insulting that it has gotten to this state, and even more insulting that the developers are happy with it and consider it good.
Imagine doing your Zodiac relic now - just the Atma FATE stage. Back in ARR when this was current content, if you were playing a SCH, if you were downsynced to level 30 in a Single Target Boss FATE so you could try to get an Atma, your DPS kit looked like this -
Bio, Bio II, Miasma, Ruin, Bane and 2 stacks of Aetherflow to use on Energy Drain.
Now what do you have at level 30? Bio II and Ruin. That's it.
What do you have at level 90? Biolysis, Broil IV, 3 stacks of Aetherflow to use on Energy Drain. You had more to do on Scholar at level 30 8 years ago than you do now at level 90 for all solo content that they continue to design and add to this game. Saying "just do a DPS job for that content" is not the answer. They should not be designing an entire role to be unfun, unengaging and boring while shifting this game towards a solo focus. WHM players don't get a free DPS job as they level. AST players don't either, and neither do SGE players. Healers are the only role in this game where the developers continually try to excuse how awful they have become. Tanks and DPS are not like this.