And where do I said anything about healer need to heal all the time? My issue is they don't heal when the need to.
Like I said, I cleared savage 4 (four) time a week, I see it happen often enough to understand it's not just some unfortunate incidents. There are people who cause an accident by making a honest mistake, or because they have bad tendency and habit. There are reason why classes like AST and SGE make their co-healer suffer less than a class than WHM (because even if the two former greed, their DPS output is not trade off). You even have people current in this discussion replied to me citing the problem is because healing doesn't count for DPS output (which was what triggered me to bring up the FFlog issue in the first place). So ... you can try to deflect, but if you can convince me this is an "innocent" issue, you probably can sell me a bridge.2- So their can be healers who may make a poor judgement at times. OH my goodness, if I could count all the times that someone cleaved a party, dropped a TB, didn't separate adds, or spun a boss . So what? You do not suddenly assume that everyone does this or that no one can possibly, ever , ever make a bad call and design a job around that assumption.
Wanna bet?I don't even understand your last point, again it is you the miss the whole point.
And did they talk to anyone about the change in enmity management and tank stance? Or did they just up and get rid of them whole sale one day? These day I see quite a few people like to reminiscent how enmity management were interesting yada yada. First, yeah they were right, it was more interesting. But secondly, do I miss the all of those wipe, bickering, arguments about it? Absolutely not, and guess what, I never have to worry about them again! Like I said, the dev give the community exactly what it deserves because time and time again, it had proven many do not have the mental maturity to handle the responsibility of "interesting" gameplay.No one talked to healers about any design changes- they just went ahead and did them.
So who's missing whose point? People "condition" themselves into thinking "oh the Dev being lazy and make thing more simple" without realizing the contradiction of their claim. If things were already interesting, being lazy would actually mean just leave the classes as they were. The fact they go out of their way to remove stuffs (which is actually extra work) mean it is for different reason, reason that community don't want to admit, I'm just spelling out the unpleasant truth for you.



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