Quote Originally Posted by Raven2014 View Post
That's the thing though, it's a problem with the whole design. If healing is already so insignificant in this game, the solution is ... let's make even less of a focus? This sound like the joke of "a solution to the poor is to let's kill all the poor".
There are two big reasons why so many here in the forums have already given up on asking for more incoming damage/things to heal:

1. The devs explicitly said, multiple times (?), that they won't be increasing healing requirements;
2. If they DID increase them, they would either change nine years worth of content or leave everything outside of Endwalker as is;

Yes, making changes for nine years worth of content is a ridiculous thing to ask for, as well as asking for sudden changes on how healing works from Endwalker and onwards.

Believe me, I would love tank incoming damage and raidwides to hit much harder and be more frequent. But alas, the "damage" has already been done, and asking for more DPS skills seems to be the only feasible way to quench our boredom when it comes to healing in this game.

Also, I'm going to go ahead and assume that the devs mentality is something like this: "Everyone taking higher dagame increases stress on newer players!"
That's probably why they have been refusing to change things. As AngeliouxRein puts it well:
Quote Originally Posted by AngeliouxRein View Post
This game didn't attract the usual MMO crowd that would like all of the increasing dangers the higher level we got but a really casual/first time playing an MMO crowd instead. And some give vibes of this being their first game ever or something.
The casual/first-time MMO player is probably only going to brush off all the extra DPS buttons we've been asking for as being useless garbage, and they'll keep doing their "EZ clap" content stress-free! Can't you see that as a win-win situation?