Quote Originally Posted by Silver-Strider View Post
Here's the thing though. A lot of content doesn't require healers to heal all that much. Unless the group is terrible to a point of forcing you to carry several people thru it, there is hardly any healing that is realistically needed anymore. The party doesn't NEED to be 100% for most mechanics nowadays. Hell, you can keep people at 60% and more likely than not, they'll still survive the next Raid Wide attack.

Casual content has become so mind numbingly easy that the healer could die at the start of a fight and you could still possibly clear it with just residual healing from the Tanks and liberal applications of any self sustain tools a job currently has access to.

Had a friend go on their SGE to do whatever the dungeon 6.1 added is called. They died on the 2nd and last boss when the boss' were still somewhere in the ballpark of 60-70% Health remaining. The party was a GNB, BLM and myself as a MNK. We killed both bosses while my friend sat outside the arena.

My FC was helping people that have NEVER done a savage raid clear P1S and P2S with just a SGE solo healing.

Ultimate Fights are being cleared with 1 healer while STILL using their 1 DPS spell the overwhelming majority of the time.

Healing in this game has become little more than a bad joke, all because people complain whenever they get a bad healer from time to time but when a Bad Tank or DPS commit war crimes no one bats an eye.
And so that means that healers need to be changed?

I'm not against healer changes necessarily but... if healers aren't necessary for current content, then surely that's a problem with the content and not the healers, isn't it?

Again, I'm not against healers getting more dps options in order to further diversify what we can do performance wise but at the moment that sounds like a very small bandaid for what seems to be a much larger issue. If healers aren't necessary for current content, and we give healers a full out dps rotation in response to that, then we might as well just turn each healing class into a DPS class instead.

Sure, go ahead and give healers a dps rotation if you really want, but the clear issue right now is that healers don't have enough healing to do in fights unless their team is absolutely screwing up everything. That is clearly the priority.