I never said that having further nuances would be punishing. I love nuance. I simply, in looking at what opportunities and actual decision-making would come from it, do not see how Quickened Aetherflow in particular would have a net positive effect on that.
So let's look at how that lines up with what little optimization is available, let alone that which fits into 2min cycles. We'll assume no AF is needed for heals here:
Under the current 60s AF cycles, you blow 6 EDs in the first raid cycle between AF and Dis. You then reload AF at 60 seconds. You hold for up to some 2 seconds over recharge for raid buffs to pop, using a Swifted Broil and Biolysis to blow 3 EDs and reload AF in the second pair of oGCD slots. You then blow your remaining 3 EDs as quickly as you can as not to delay Dis. Blow them again.
Under Quickened Aetherflow, to get your alignment to work out you're all the more forced to use Dissipation on CD in order not to desync. You blow all at start, reload at 30 seconds (since you've spent 6, due to Dis), blow all, reload 45s prior to raid buffs, and do as before (blow all asap, drifting Aetherflow by roughly 3 seconds, which you can manage for roughly 4 raid cycles before loss). It essentially only feels decent when you're playing like Dissipation isn't a skill in itself, but simply your Aetherflow-part-2 that locks you out of fairy skills per raid cycle.
Granted, Dissipation practically that already, but that's also been a notable point of contention.
That seems less a further optimization space than just... a ball and chain. And that's before even getting into how your cycle can be desynced by ill-timed downtime, much like SMN's old Energy Drain.
Don't get me wrong; I like downtime implications. But... they are only as interesting as they are deliberately recoverable -- i.e., if/when there are distinct options from which to pursue the best (or, if uniquely hurt by downtime, the least bad).it being harder to align means youd have to pay more attention to the timing. quickened aetherflow would also make things more interesting than now, because of the downtime implications. it would actually make scholar a lot more interesting than it is.
Taking 4+ raid cycles (8+ minutes) to resync... in a 7-minute fight, or it being superior to just outright drop a full AF than remain desynced throughout, isn't nearly as "interesting" as it may first sound.
I agree completely. I just ask that you look concretely at the decision space it would provide. At present, it would seem to me like it'd more likely enforce pairings (thereby degrading options) more so than it would improve the number of actionable considerations SCH would work with.personally i feel that when everything in a jobs design is perfectly smooth and on rails, the job suffers for it because it takes away decision making and planning.
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Edit: That's not to say there couldn't be other ways of handling this, to open up that decision space (and ideally create a greater number of viable decision paths, not just to add QoL) if one were dead-set on a CDR.
For instance (very rough spitball here), though it'd likely be too QoL-centric, perhaps Aetherflow could have, itself, 3 charges on a 20s CD each, consuming in a single animation as many charges as are available and wouldn't overcap. You'd have the CPM, and you'd have the effective 6 charges without quite so much disalignment issues (for better or worse).
Or, you could even attach an Ebb and Flow mechanic to Aetherflow itself, whereby it offers a % bonus to its spenders that fades or rises over time, alternating. Now, per 20 seconds, you could set it up to rise to a bonus before burst or fall from it, attempting to max out the 5s window on each side.