Taking healers and stripping down the healing kit and expanding upon the DPS kit seems to be a perfect solution to what they claim they want to do with healers.

Bare minimum, i.e. the skill floor, is keeping the tank/party alive during pulls. Simplifying the healing kit a little bit into a smaller number of abilities instead of having 10 abilities that basically do the same thing accomplishes that. The people who just want to heal can sit there and heal.

Skill ceiling right now is the "perfect" use of OGCD healing abilities while slamming 1 button over and over and then another button every 30 seconds. Why not make the DPS kit a lot more complex.

That way the people who want to play well can play well and use the entire kit. The people who want to play "ok" can just do what they're doing now, use the regular attack and keep DoTs up. Then the people who are allergic to dealing damage as a healer can have a nice easy braindead job to play.