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  1. #231
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Insertusernamehere View Post
    I think another thing healer can benefit double targeting.. you can target boss (or mob) and a group member at same time.

    Any offensive spell you use cast to boss.. any beneficial spell you use cast to selected party member.

    It makes DPS rotation (they don't have any yet) much more easier. It can be included in targeting options as optional choice.
    Focus Target.
    But I guess what you're saying, there should be an opinion, or default function, that if the spell/skill you're using isn't applicable to your target, then it will attempt to use it on your Focus Target instead. That would save macroing skills to get this effect.
    I currently (for every healer except Sage who I'm learning not to do this with) have macro'd all my healer dps skills to target-of-target, so I hard target the tank (focus target boss for info) and then heals hit the tank and dps hits target-of-target aka the boss.
    (2)

  2. #232
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    Focus Target.
    But I guess what you're saying, there should be an opinion, or default function, that if the spell/skill you're using isn't applicable to your target, then it will attempt to use it on your Focus Target instead. That would save macroing skills to get this effect.
    Yes, similar to focus target.. but permanently targeted until you change your target.. you don't have to switch constantly between party member and boss.. this might help with DPS rotation (assuming if they want to give a DPS rotation to healer).
    (0)

  3. #233
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Punslinger View Post
    *headdesk*

    Savage raiders spend 60%+ of every raid spamming one button. What do you think happens in easier content?

    Do...do you think more healing is somehow needed in easier content? How do you not understand that healing being boring in Savage and Ultimate means that healing is also boring everywhere else?!

    I don't raid Savage. I quit healing three years ago because it was incredibly boring. Dungeon bosses are a joke. 24-mans only need healing when it's an absolute clownfest. MSQing as a healer is a prescription-strength sleep aid (you can't heal mobs to death, y'know). Tanks now have so much self-sustain that healers are flat-out unnecessary in most content. Literally only two current fights in the game require healers: P3S and P4S.

    Why do you think healers should be happy about this? Why should healers accept being unnecessary and boring to play in 99% of the game? The only reason, the only reason, I can come up with is that you lot want healing to be the ticket to a free, zero-effort carry through content.

    From now on, "If you want to DPS, play a DPS," should be answered with, "If you want to mindlessly press one button to win, play Cookie Clicker."
    I feel like you're not at all getting what I'm saying. What I'm saying is that either they increase healer dps by giving it more offensive skills or split the dps is already has into more skills. First option requires further balancing, since if you up the dps in any content, esp endgame, you also need to up the boss if you don't want to nerf it by increasing the dps, and in the second they work goes into making it more complex for the sake of increasing complexity. Wether there is a big enough demand for it to actually put the effort in I can't tell. Tbh, some of you are talking like you want a complete revamp and thats actually a lot of work and testing
    (0)

  4. #234
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Droxybrobotnik View Post
    Tbh, some of you are talking like you want a complete revamp and thats actually a lot of work and testing
    It's in the title of the thread, lmao.
    (9)

  5. #235
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    the healers are the backbone of any challenging content. If you revamp them you need to revamp a lot more than just 4 classes. Again I say, I simply don't see the demand for it to be worth so much work and time sunk into it. Feel free to prove me, and more importantly square, wrong.
    (0)

  6. #236
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Droxybrobotnik View Post
    the healers are the backbone of any challenging content.
    No, the Tanks are the backbones of any challenging content, and the DPS are the ribs and meat. The Healers are just the fat, and tend to get trimmed almost immediately. Case in point: the increasing amount of encounters that are being done, even current content, where healers are proven to be unnecessary.
    While we're at it, we're going into a phase where they want to make the game more single-player friendly. Healers are not built for that kind of experience, as we know from having so many people admit "you should play a DPS class for story, not a healer" as an answer for how we might fix healer gameplay issues in solo content. "Just don't play them" is not a good answer to fixing them.
    (12)

  7. #237
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MintnHoney View Post
    No, the Tanks are the backbones of any challenging content, and the DPS are the ribs and meat. The Healers are just the fat, and tend to get trimmed almost immediately. Case in point: the increasing amount of encounters that are being done, even current content, where healers are proven to be unnecessary.
    Square balances around endgame content tho, and you can't do that without healers. Replace one critical part of a machine and you got a bigger problem on your hands. I'm afraif that if Square is actually gonna do something so drastic then you need more than a thread and some thumbs up. How about solliciting practical examples with demonstrated cases of your points for instance? That might get them to at least look.
    (0)

  8. #238
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Droxybrobotnik View Post
    I feel like you're not at all getting what I'm saying. What I'm saying is that either they increase healer dps by giving it more offensive skills or split the dps is already has into more skills. First option requires further balancing, since if you up the dps in any content, esp endgame, you also need to up the boss if you don't want to nerf it by increasing the dps, and in the second they work goes into making it more complex for the sake of increasing complexity. Wether there is a big enough demand for it to actually put the effort in I can't tell. Tbh, some of you are talking like you want a complete revamp and thats actually a lot of work and testing
    after https://forum.square-enix.com/ffxiv/...-play-Ultimate is up to 154 pages ? Let alone other threads. over years, really? This affects four jobs - one role. A core part of the game design. I would call that a high priority.
    (13)
    Last edited by IDontPetLalas; 04-30-2022 at 06:17 AM. Reason: typos

  9. #239
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    after https://forum.square-enix.com/ffxiv/...-play-Ultimate is up to 154 pages ? Let alone other threads. over years, really? This affects four jobs - one role. A core part of the game design. I would call that a high priority.
    Yeah but the current system works for the purpose, nothing about it is actually broken, some people just seem to want more challenge, even tho a lot of people i've played in savages with seems to feel plenty challenged as healers already. How, for instance, do you prove this isn't just people who have done endgame content long enough to get so good at it that they get bored of it? There are many factors to consider before you revamp a big part of the game, and I'm honestly unsure if they can all be represented just by written word. I mean, keep pushing I guess and see what happens, but I have my doubts.
    (0)

  10. #240
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Droxybrobotnik View Post
    Square balances around endgame content tho, and you can't do that without healers. Replace one critical part of a machine and you got a bigger problem on your hands. I'm afraif that if Square is actually gonna do something so drastic then you need more than a thread and some thumbs up. How about solliciting practical examples with demonstrated cases of your points for instance? That might get them to at least look.
    P1S and P2S have been cleared without healers, so there's currently only 3 fights in EW that can't be done without healers lol
    (11)

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