I agree with Lestat.

I remember when it was necessary to reposition the fairy to prevent her from dying in combat.

Now, not even the AST cards make as much sense as before, just now knowing the color around the card to know what each card does...

I miss this kind of complexity as it was before, but I understand the reason for the changes. The game has become more friendly to newbies and casual gamers.

However, there is a side effect of this decision on other players like us.

I feel like they pushed the changes to something too simplistic. There must be a balance between the opposites and they need to understand what that point is for healers. Or else, they should expand the scope of construction possibilities of each healer job (perhaps non-linear variations beyond lv90?).