Results 1 to 10 of 1604

Hybrid View

  1. #1
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rolder50 View Post
    It's kind of funny seeing that the holy priest has to significantly heal more but has more dps spells then ffxiv lol. Holy priest casts 124 DPS spell casts which is actually quite a bit of the overall spell casts that is spread across 7 spells that are pretty evenly spread. Meanwhile in ffxiv we have healers going 150+ casts of glare, broil, melific, dosis broken up with 30 sec dot with about 20 casts per fight.
    It's actually embarrassing how bad the DPS options are for healers
    (8)

  2. #2
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Acece View Post
    It's kind of funny seeing that the holy priest has to significantly heal more but has more dps spells then ffxiv lol. Holy priest casts 124 DPS spell casts which is actually quite a bit of the overall spell casts that is spread across 7 spells that are pretty evenly spread. Meanwhile in ffxiv we have healers going 150+ casts of glare, broil, melific, dosis broken up with 30 sec dot with about 20 casts per fight.
    It's actually embarrassing how bad the DPS options are for healers
    I'll just break down the Holy Priest dps rotation for our friends on here. First thing to note is that Holy Priest is the equivalent of White Mage, a pure healer with fat heals and not much complicated going on. The healbot healer. And yet they have...

    Shadow Word: Pain - Generic Single Target Dot (think Dia)
    Holy Fire - Single Target Hit + Dot, Dot can be stacked
    Holy Word: Chastise - Single Target Hit with a cooldown, also CCs when applicable.
    Smite - Generic Single Target filler spell, but each cast reduces the cooldown on Chastise, and has a chance to reset the cooldown on Holy Fire
    Shadow Word: Death - Big damage only below 20% enemy health, but hurts you too if it doesn't kill, so you need to be mindful of your own health.
    Divine Star - Damage and Healing in a line, think Assize, considerable cooldown.
    (9)

  3. #3
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rolder50 View Post
    I'll just break down the Holy Priest dps rotation for our friends on here. First thing to note is that Holy Priest is the equivalent of White Mage, a pure healer with fat heals and not much complicated going on. The healbot healer. And yet they have...

    Shadow Word: Pain - Generic Single Target Dot (think Dia)
    Holy Fire - Single Target Hit + Dot, Dot can be stacked
    Holy Word: Chastise - Single Target Hit with a cooldown, also CCs when applicable.
    Smite - Generic Single Target filler spell, but each cast reduces the cooldown on Chastise, and has a chance to reset the cooldown on Holy Fire
    Shadow Word: Death - Big damage only below 20% enemy health, but hurts you too if it doesn't kill, so you need to be mindful of your own health.
    Divine Star - Damage and Healing in a line, think Assize, considerable cooldown.
    Just to clarify it further:

    Shadow Word: Pain - 16s dot.
    Holy Fire - 10s cooldown
    Divine Star - 15s cooldown (talent, can also chose Halo which also deals damage on a 40s cooldown)
    Shadow Word: Death - 20s cooldown with the lv 46 trait
    Holy Word: Chastise - a 60s cooldown
    So we have 5 different cooldowns/ durations in addition to the spammable nuke and more frequent damage and higher reliance on GCD healing, meaning even the theoretically aligned cooldowns like Divine Star and Holy Word: Chastise will ineviteably misalign because healing had priority; especially with Star often held for a few more seconds for the healing or SW: D often held for a few seconds until it's safe again.
    It's a priority system with 6 buttons and surprisingly, the world hasn't gone up in flames from healers dpsing in a game that needs more healing than FFXIV does.
    And you get all that way before max level.

    Yes, you occasionally forgot a skill and let it sit for too long. Learning Priests often just uswed SW: P and spammed Smite and gradually incorporated more skills - as everyone does when learning. Start with the basics that give the most bang for your bucks and work your way up.
    It's also worth mentioning that the GCD is shorter so for someone that really wants to nail both healing and dpsing at a high level it's pretty busy.

    I'd better not even start with things like Rift's Chloromancer or I'll start weeping.
    (12)
    Last edited by Rilifane; 04-25-2022 at 03:11 AM.

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rilifane View Post
    I'd better not even start with things like Rift's Chloromancer or I'll start weeping.
    Rift's Chloromancer is what SGE should be imo >>
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ASkellington View Post
    Rift's Chloromancer is what SGE should be imo >>
    Mind explaining what it does to the rest of the class?
    (0)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  6. #6
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sani2341 View Post
    Mind explaining what it does to the rest of the class?
    Basically an overhaul. In RIFT chloromancer is a healer that heals by doing damage kinda like Disc Priest in the current WoW.

    You do have burst healing options, but they're limited and cost high amounts of mana so you can't spam them. Kinda like how HoT healers are punished for not using HoTs if they spam their emergency burst heals.

    Essentially what it boils down to is give SGE more abilities like Plegma(sp?), Macrocosmos and Earthly Star from AST, and Assize from WHM. Abilities that simutaenously heal while also doing damage. Kardia makes all of your damaging abilities do such yes, but it is a buff akin to embrace. I'm talking about stand alone skills that do so.
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sani2341 View Post
    Mind explaining what it does to the rest of the class?
    Chloromancer had skills that healed while dealing damage, similiar to Assize, but also buffs and debuffs they had to apply for party members to get additional healing.
    Think of things like Bloodbath but as an enemy debuff: every time a party member hit the target, they'd get healed. These debuffs as well as buffs that increased the healing taken were tied to dps spells so not dpsing was definitely not an option. DPS and healing kit were firmly tied into each other.
    Applying debuffs to the target, buffs to the party and healing were all tied to dpsing in the first place, it didn't function as a "pure healer" because pure heals that didn't require dpsing were limited and expensive.

    One thing Sage does have in common with Chloro that it gets stronger if you layer skills properly but not to the extend Chloro did.

    I was really hoping for Sage to be like Chloro but really, I should've known better ... of course a "dps healer" would still have to be braindead and 3yo friendly, resulting in not being a dps healer at all. Slap Kardia on something with a tank stance, call it a day in the absolute majority of content.

    ... now I'm weeping.
    (7)