I find the balance team has this thing where they give a job an identity(skill), tie a punishment to said identity in the name of "player choice" and then are surprised when it's not being utilized because the players are being punished for using said identity.
And from the lack of utilization they see: "Well the only thing people want is balance guess we should make everything balance." Instead of "Maybe we shouldn't have tied damage increases to utility."
Almost as if their hubris blinds them to their design failures. "Oh you don't want to use AST cards? Don't worry you won't have any cards to play with when I'm done with you."
And when they removed energy drain from SCH, trying to force SCHs to heal. "Why won't you heal!?!" and then when the backlash came they had to begrudgingly give it back only to release another class later with essentially the exact same skills(SGE) except in a different paint job without energy drain, "You can't complain about no energy drain if we don't give you energy drain. NOW YOU HAVE TO HEAL!"
With the way SGE was additionally touted as being the "damage healer" pre-Endwalkers release you would think they would've figured out you can't tie damage on healers to support skills, but no.
It's the same way all the other healers are and it's a level below the way healers were in Stormblood, every healer in Stormblood(save AST) had more damaging skills than SGE does and SGE is the "damage healer" what a joke.
The fact the healer has to choose between damage and support in a game where damage is everything is a hilarious oversight that the devs have continued to perpetuate up until just the last update to lilies making them damage neutral.
And they can't even give us the common courtesy of making Toxicon damage neutral.
It's as if they're punishing the healers for choosing the superior option, damage, every single time.
"How dare you play the game the way it's supposed to be played you're supposed to heal!"
It's somehow the healers fault the entire game is based around damage not the developers.
The complete disconnect the dev team has to healers is now so obvious to me looking back on these past few years. The first iteration of lilies for WHM was a perfect example of a punishing identity that served no purpose other than to simply exist. Nobody paid attention to it, most people wanted to figure out if they could actually turn off the bar itself instead of just minimizing it. They left it like that for so long hopefully not thinking: "This is fine, everything is working as intended."
Hopefully they get someone on the dev team that understands it's not the identity the players dislike it's the punishment they add to the identity.
Edit:
Oh yeah here's a snippet from a past interview with Yoshi.
Also YoshiOriginally Posted by Yoshi
Originally Posted by Yoshi