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  1. #1
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    In other mmorpg (world of warcraft), being a healer truly meant almost only heal, you need to save up your mp mostly for healing, a tank buster required 3 to 4 spell to maximize the tank hp back to at least 50%, very punishing if you stop healing for several second? The tank died and a new mentality will appear, "TANK DYING IS HEALER's FAULT" because tank is so weak that they need healer to even last more than 10 sec, the tank have little self mitigation or self heal, they are useless alone but aside from the tank, any other dps or healer will die in 1 hit by the boss or mobs in dungeon or raid, you know how to know a healer is good or not? The tank will pull the first mob in dungeon/raid and if the healer cant heal the tank to survive that, ussually the party will disband, that makes a new mentality where, we should inspect everyone's equipment lvl, their achivement, etc, it took 1 hour just to make 1 raid of 10/25 player, it was fun at that time, when i was still a college student with lot of time, now? Fully working..... i have no time for that, this is my state of mentality on playing games, i become casual and ff14 is the perfect place for that, but when i was in serious mode, i can get my cerberus mount from delibrium savage which took me 5 weeks of progression
    (0)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ravor View Post
    In other mmorpg (world of warcraft), being a healer truly meant almost only heal, you need to save up your mp mostly for healing, a tank buster required 3 to 4 spell to maximize the tank hp back to at least 50%, very punishing if you stop healing for several second? The tank died and a new mentality will appear, "TANK DYING IS HEALER's FAULT" because tank is so weak that they need healer to even last more than 10 sec, the tank have little self mitigation or self heal, they are useless alone but aside from the tank, any other dps or healer will die in 1 hit by the boss or mobs in dungeon or raid, you know how to know a healer is good or not? The tank will pull the first mob in dungeon/raid and if the healer cant heal the tank to survive that, ussually the party will disband, that makes a new mentality where, we should inspect everyone's equipment lvl, their achivement, etc, it took 1 hour just to make 1 raid of 10/25 player, it was fun at that time, when i was still a college student with lot of time, now? Fully working..... i have no time for that, this is my state of mentality on playing games, i become casual and ff14 is the perfect place for that, but when i was in serious mode, i can get my cerberus mount from delibrium savage which took me 5 weeks of progression
    i don't understand your point- are you being nostalgic? Are you asking for a game redesign?
    (2)

  3. #3
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    Sorry, i didnt elaborate more detail concerning my post, i simply share my experience with some gameplay that actually make healer do heal and it concern either the mobs or bosses are stupidly strong that tank cant even survive more than 3 hit without healer OR nerf all self mitigation or self heal by all class even tank to the point that without healer you cant survive anything at all, this kind of environment will make the game significantly stressful altogether....... in my opinion, it is very hard to find middle ground here, either keep the gameplay like what it is now or make the game more stressful altogether, in my opinion, the middle ground would be harder encounter on extreme and savage difficulty, but even now i think less than 40% player actually do savage? Or even extreme? I think the dev made healing easier is also part of their intention to encourage player to do savage and extreme, this is just simply my personal opinion
    (0)

  4. #4
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ravor View Post
    Sorry, i didnt elaborate more detail concerning my post, i simply share my experience with some gameplay that actually make healer do heal and it concern either the mobs or bosses are stupidly strong that tank cant even survive more than 3 hit without healer OR nerf all self mitigation or self heal by all class even tank to the point that without healer you cant survive anything at all, this kind of environment will make the game significantly stressful altogether....... in my opinion, it is very hard to find middle ground here, either keep the gameplay like what it is now or make the game more stressful altogether, in my opinion, the middle ground would be harder encounter on extreme and savage difficulty, but even now i think less than 40% player actually do savage? Or even extreme? I think the dev made healing easier is also part of their intention to encourage player to do savage and extreme, this is just simply my personal opinion
    Support has always had lower engagement then other roles because of perception of it being high stress. You can see this from Overwatch to FF14. Even now with all these many changes deeps queue times are still ridiculously long on Primal (watching friends riiiiight now in sixteen minute queue).

    What developers should understand is that type of person willing to play role vital to the parties survival then main that role does not think like most other players. Most of us experience the happy chemicals when we succeed despite adversity. For those moments when you recover from near tpk, at the least I do. That one clutch heal, that clever utilization of party buffs to circumvent what should have been one shot mechanic. We enjoy the "high stress" that oft comes with playing healer.

    When you strip all of this away you are left with a role that veteran healers no longer wish to play and casual healers never wished to play in first place. Eventually the role dies and the lesson developers take from this is; "Welp! No one is playing healer thus no one wishes too so yeeeet boy!". It is why true support is fading from most major cooperative games. One of the reasons I am here playing FF14 is because it has support classes and proper holy trinity...

    Dev team makes content do able without healers so that should you roulette with bad healer you can still clear. This is.. awful design. Can understand their fear of players failing to complete content as those players tend to be particularly loud but still.. please.. by the twelve stop. Healer - Support is not for everyone and this is okay! There are many many other jobs for those types of players.
    (11)