
Originally Posted by
Ravor
In other mmorpg (world of warcraft), being a healer truly meant almost only heal, you need to save up your mp mostly for healing, a tank buster required 3 to 4 spell to maximize the tank hp back to at least 50%, very punishing if you stop healing for several second? The tank died and a new mentality will appear, "TANK DYING IS HEALER's FAULT" because tank is so weak that they need healer to even last more than 10 sec, the tank have little self mitigation or self heal, they are useless alone but aside from the tank, any other dps or healer will die in 1 hit by the boss or mobs in dungeon or raid, you know how to know a healer is good or not? The tank will pull the first mob in dungeon/raid and if the healer cant heal the tank to survive that, ussually the party will disband, that makes a new mentality where, we should inspect everyone's equipment lvl, their achivement, etc, it took 1 hour just to make 1 raid of 10/25 player, it was fun at that time, when i was still a college student with lot of time, now? Fully working..... i have no time for that, this is my state of mentality on playing games, i become casual and ff14 is the perfect place for that, but when i was in serious mode, i can get my cerberus mount from delibrium savage which took me 5 weeks of progression