considering i acknowledged the point and provided a counter, whether you choose to accept it or not isn't really relevant, fact being noticed the very obvious nonsensical point, but suit yourself.
You're being obtuse now. I really believe that you are purposely in the "throw something at the wall and see if it sticks" phase of someone who sees that they aren't convincing others. Or worse, trying to muddy the waters and stir up arguments.that's stressful? it's stressful for healers to... heal in dungeons? and yet healers want... more things to do to stress them out even more when their primary goal is a stress factor? confusion. maybe if... teamwork... was applied to keep the healer alive, this wouldn't be a problem. this is a foreign concept in this game for some reason. don't see why healers are expected to be dps/support/with enough hp to practically tank all in one? there are too many healer buttons, which is about the only thing in this little chunk that makes any sense. if you see someone telling one of these "bad habits" why don't you step in and correct them, then? though personally, i haven't seen anyone say "oh just curespam the tank and they'll be fine" at all. anyone who is curespamming simply isn't aware of how to utilize the rest of their kit and figures that they can barely get by with it, and they can. so why would they change if its working for them? there's no motivation to do so.
Because I would really be interested in seeing examples of where people were calling healer DPS/support tanks. Or where healers actually stated "oh if you add a DPS button I will be experiencing more stress".
you can think what you want, you have your opinion, i have mine. agree to disagree would be fine.You're being obtuse now. I really believe that you are purposely in the "throw something at the wall and see if it sticks" phase of someone who sees that they aren't convincing others. Or worse, trying to muddy the waters and stir up arguments.
Because I would really be interested in seeing examples of where people were calling healer DPS/support tanks. Or where healers actually stated "oh if you add a DPS button I will be experiencing more stress".
you want to see examples of people calling healers dps? this thread? wanting more dps properties and less healing? go back and read through it if you haven't yet. it's implied, that if a healer can't manage healing alone, in what world is it logical to assume if we add dps to the mix that they'll suddenly be able to manage both that and healing, when one of the main issues is healers spamming cure? that line of thinking makes no sense whatsoever.
Again, you have no clue what the very obvious point is and I'm not going to bother arguing whatever nonsense you're trying to act like I'm saying when you won't even attempt to read and understand what is being said. Not worth my time.
Adding nothing but support options doesn't change content to warrant needing those options. We'd find ourselves in the exact same scenario as our current oGCD healing being oversaturated and ignored. It wouldn't resolve the issue of Healing being underwhelming and boring.either i'm bad at explaining things (prob) or you just are trying to spin it so no matter what happens, healers always be dps in all but name no matter what, so i'll try a different way of explaining;
a healer's primary focus is to heal, it is in the name. since healing isn't required very much (which is where we agree), to break up the "filler spam" as you call it... instead of making it pretty much a dps with heals (hello summoners!), add buffs and debuffs. debuffs to the enemy in form of an aoe or single, buffs to the party in form of entire party or single target, shields, while already are a thing to prevent damage from even happening (pre-emptive healing, even), it's an an "attack" that lowers a target's damage, that is a textbook definition of a debuff, which falls under the[ B]support[/B] category, which is my whole point. make healers more support and less green dps. it both breaks up the "filler spam" and doesn't make it a green dps. which, ideally, should satisfy both parties. (the ones who want healer to not be a dps, and the healers who are bored with the mind-numbing simpleness of the "rotation".
considering my point here is to separate healer from being lumped in with the other dps, they are mutually exclusive, which is the whole point.
i read and understand it perfectly, if you don't understand my counterpoint, you can say that and i'll re explain it for you.
I don't need to go back and read through this thread, perhaps you should read your own post - you said that healers were DPS, support PLUS "with enough HP to practically tank all in one" that is your post. No one else has claimed that healers are like that, it would actually be fairer, in some contexts, to describe warriors or even paladins as that strong.you can think what you want, you have your opinion, i have mine. agree to disagree would be fine.
you want to see examples of people calling healers dps? this thread? wanting more dps properties and less healing? go back and read through it if you haven't yet. it's implied, that if a healer can't manage healing alone, in what world is it logical to assume if we add dps to the mix that they'll suddenly be able to manage both that and healing, when one of the main issues is healers spamming cure? that line of thinking makes no sense whatsoever.
In addition, if you implied that healers can't handle healing alone- then you made that implication.
Finally, we aren't "adding DPS to the mix" as healers already DPS. One of the options that has been propose (there are others) is adjusting how healers DPS. Please go back and read some of the many posts and threads on this.
currently, the only "needed" thing in most content is damage. do enough damage and dps can run around like crazy without tanks and healers backing them up. which unfortunately seems near where we're at. i don't think there should be enough added to the point of oversaturation, like our current healing kits are, enough to be... support. a few buffs for your allies, a few debuffs for your enemies. keeps it a pure support class that specializes in support and healing. there should ideally be more to encounters than dps, otherwise, whats the point of having tanks and healers? "best support is a dead enemy", sure? but if that's the goal, you should play a dps that has a proper dps kit instead of playing a healer, and wondering both why healing is boring (we agree here), and why it's not another fully finished dps with a dps rotation? at that point, why not just remove healers all together and tack some a couple aoe/single target heals on our current dps classes, which seemingly would also meet what you're describing.Adding nothing but support options doesn't change content to warrant needing those options. We'd find ourselves in the exact same scenario as our current oGCD healing being oversaturated and ignored. It wouldn't resolve the issue of Healing being underwhelming and boring.
Except that's your argument, not anyone else's.
Healing doesn't stress out healers.
Being a "healer" stresses out healers when there is so little to do that makes use of their kit and so few ways by which for that kit to contribute.
healers ALREADY being dps is one of the problems? it was implied in the original post of whoever posted it, healing stresses out healers. so why on earth would it make sense to pile more on what they already can't manage?I don't need to go back and read through this thread, perhaps you should read your own post - you said that healers were DPS, support PLUS "with enough HP to practically tank all in one" that is your post. No one else has claimed that healers are like that, it would actually be fairer, in some contexts, to describe warriors or even paladins as that strong.
In addition, if you implied that healers can't handle healing alone- then you made that implication.
Finally, we aren't "adding DPS to the mix" as healers already DPS. One of the options that has been propose (there are others) is adjusting how healers DPS. Please go back and read some of the many posts and threads on this.
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