Wait what? In what way was Swtor healing comparable to FFXIV? Was this a late thing? I played pretty hardcore for maybe the first 6 months of release and then gave up when I realised that EA were making the same mistakes with this that they had not long made with the prior failure of Warhammer Online.
Really the only similarity is that both games are primarily quest based theme parks to progress and level through. But the job design is night and day different and I'm really not sure why you feel otherwise? Swtor healers were much more varied with distinct and key strengths and weaknesses between them, you have multiple key resources to manage with a big bold line separating your bread and butter healing kit and your much more valuable burst healing abilities. Because of the PvP leaning, healers also had an extra aspect of their kits by way of survivability and sustainability.
Compare that to FFXIV where you have a strong core healing kit that is plenty powerful enough for 99% of the healing you'll ever do in this game coupled with fast recovering resources, supported by a bunch of disjointed cooldowns that are seemingly unnecessary overkill until the penny drops and you start staring down the DPS rabbit hole.
Swtor has much more in common with Warhammer Online than it does FFXIV with varied flexible kits that contain much more utility and variety given the wildly different situations healers will routinely face in those games. On the opposite side of the WoW clone coin, FFXIV has gradually morphed into a story experience with enough endgame reluctantly plonked on the top of it to keep people subbed until the next MSQ release.
*edit*
Oh and secondly, where did they claim 'Every other MMO?' Expecting anyone to have played every MMO ever just to have an opinion is beyond absurd. Chill with the attacks a little =(