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  1. #141
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by QooEr View Post
    i think you misunderstand the argument. there us not enough damage to justify such a barebones downtime kit, even all the way to the hardest content. it affects pretty much everyone but the absolutely new to the role.
    I wasn't clear, I agree with you. I just don't think they will do it.
    (2)

  2. #142
    Player
    DeNada's Avatar
    Join Date
    Sep 2021
    Posts
    249
    Character
    Hadrefort Sarmantoix
    World
    Balmung
    Main Class
    Archer Lv 53
    Is the healing role in FF14 boring because the incoming damage is little/too predictable and hence not challenging enough so there is a lot of downtime where a healer is just spamming their only two damage skills the majority of the time?

    Perhaps the developers could take a look at how other MMOs balance their encounters. I seem to recall that in WOW, the incoming damage is plenty and random and healers have to spend a majority of their time to heal up their fellow teammates that there's no issues with having a simplified damage kit compared to dps or tank roles.
    (1)

  3. #143
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DeNada View Post
    Is the healing role in FF14 boring because the incoming damage is little/too predictable and hence not challenging enough so there is a lot of downtime where a healer is just spamming their only two damage skills the majority of the time?

    Perhaps the developers could take a look at how other MMOs balance their encounters. I seem to recall that in WOW, the incoming damage is plenty and random and healers have to spend a majority of their time to heal up their fellow teammates that there's no issues with having a simplified damage kit compared to dps or tank roles.
    They don't want to up the incoming damage.
    (11)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #144
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by DeNada View Post
    Is the healing role in FF14 boring because the incoming damage is little/too predictable and hence not challenging enough so there is a lot of downtime where a healer is just spamming their only two damage skills the majority of the time?
    It’s a combination of both. There’s a low amount of incoming damage compared to a bloated healing toolkit—to the point that a lot of our big heal toys are overkill. And then there’s a surplus of DPS uptime with a boring, one-button “rotation”. The developers have said that they will not increase the amount of incoming damage to heal because that would be “too stressful” for the babies, so hence why healers are now asking for more interesting DPS options.
    (18)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  5. #145
    Player
    DeNada's Avatar
    Join Date
    Sep 2021
    Posts
    249
    Character
    Hadrefort Sarmantoix
    World
    Balmung
    Main Class
    Archer Lv 53
    Quote Originally Posted by HyoMinPark View Post
    It’s a combination of both. There’s a low amount of incoming damage compared to a bloated healing toolkit—to the point that a lot of our big heal toys are overkill. And then there’s a surplus of DPS uptime with a boring, one-button “rotation”. The developers have said that they will not increase the amount of incoming damage to heal because that would be “too stressful” for the babies, so hence why healers are now asking for more interesting DPS options.
    That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.

    Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?

    From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
    (4)

  6. #146
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    The developers have said that they will not increase the amount of incoming damage to heal because that would be “too stressful” for the babies, so hence why healers are now asking for more interesting DPS options.
    Wish they would find balance between damage so insignificant it is nearly impossible to die and you may have to occasionally press the heal buttons.

    The gradient they chose makes absolutely no fricken sense at'all. It either tickles or atomizes you with nothing in between. Speaking of this I feel it doth not come up enough but one shot mechanics are awful for support players. You cannot recover if the mechanics always one shot as they tend to in Savage and up.
    (7)

  7. #147
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DeNada View Post
    That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.

    Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?

    From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
    We avoid using GCD heals because our GCD is better spent doing damage as our oGCD heals more than cover the out going damage.

    The times we do GCD healing is when everything is down. Usually when the party is taking avoidable damage.

    For example. If I'm healing my tank in a W2W I have 2 charges of Essential Dignity, 2 charges of Celestial Interscetion, Exaltation, Earthly Star (for oGCD) and then Aspected Benefic running as a HoT with Macrocosmos before I even THINK about spamming Benefic 2.

    In a boss fight? Exaltation covers all tank busters. Its on a 60 second cool down.

    Meaning I never touch Benefic 2 or even Aspected Benefic.
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #148
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by DeNada View Post
    That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.

    Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?

    From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
    The thing is too, i called this before this expansion even came based on what i saw in job changes. I knew once i saw almost every single dps getting different forms of heals and extra mitigations, healers would be in an even more dead zone than they were in ShB and it turns out i was right…sadly. No one listened to me though.
    (6)

  9. #149
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    The thing is too, i called this before this expansion even came based on what i saw in job changes. I knew once i saw almost every single dps getting different forms of heals and extra mitigations, healers would be in an even more dead zone than they were in ShB and it turns out i was right…sadly. No one listened to me though.
    Would things have turned out differently if everyone did listen to you?
    (0)

  10. #150
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by DeNada View Post
    That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.

    Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?

    From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
    I really wouldn’t even call our healing kits complex. They’re just bloated compared to the amount of damage we have to actively heal. There’s nothing complex at all when it comes to any aspect of the healers.

    We avoid GCD heals because 1. GCDs are better spent on damage, and 2. the oGCD heals we have are pretty broken. For jobs like SCH and SGE, their GCD heals are pretty puny and it’s inefficient to use them at higher levels. Diagnosis is less potent than WHM’s Cure I.

    Personally, I’d rather just see a closer balance of healing uptime and DPS uptime. I don’t particularly think making GCD heals mandatory would improve this—how different would it be doing Cure Cure Cure Cure Cure or Medica Medica Medica Medica Medica versus Glare Glare Glare Glare? Not much.
    (10)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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