I wasn't clear, I agree with you. I just don't think they will do it.
Is the healing role in FF14 boring because the incoming damage is little/too predictable and hence not challenging enough so there is a lot of downtime where a healer is just spamming their only two damage skills the majority of the time?
Perhaps the developers could take a look at how other MMOs balance their encounters. I seem to recall that in WOW, the incoming damage is plenty and random and healers have to spend a majority of their time to heal up their fellow teammates that there's no issues with having a simplified damage kit compared to dps or tank roles.
They don't want to up the incoming damage.Is the healing role in FF14 boring because the incoming damage is little/too predictable and hence not challenging enough so there is a lot of downtime where a healer is just spamming their only two damage skills the majority of the time?
Perhaps the developers could take a look at how other MMOs balance their encounters. I seem to recall that in WOW, the incoming damage is plenty and random and healers have to spend a majority of their time to heal up their fellow teammates that there's no issues with having a simplified damage kit compared to dps or tank roles.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
It’s a combination of both. There’s a low amount of incoming damage compared to a bloated healing toolkit—to the point that a lot of our big heal toys are overkill. And then there’s a surplus of DPS uptime with a boring, one-button “rotation”. The developers have said that they will not increase the amount of incoming damage to heal because that would be “too stressful” for the babies, so hence why healers are now asking for more interesting DPS options.
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That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.It’s a combination of both. There’s a low amount of incoming damage compared to a bloated healing toolkit—to the point that a lot of our big heal toys are overkill. And then there’s a surplus of DPS uptime with a boring, one-button “rotation”. The developers have said that they will not increase the amount of incoming damage to heal because that would be “too stressful” for the babies, so hence why healers are now asking for more interesting DPS options.
Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?
From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
Wish they would find balance between damage so insignificant it is nearly impossible to die and you may have to occasionally press the heal buttons.
The gradient they chose makes absolutely no fricken sense at'all. It either tickles or atomizes you with nothing in between. Speaking of this I feel it doth not come up enough but one shot mechanics are awful for support players. You cannot recover if the mechanics always one shot as they tend to in Savage and up.
We avoid using GCD heals because our GCD is better spent doing damage as our oGCD heals more than cover the out going damage.That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.
Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?
From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
The times we do GCD healing is when everything is down. Usually when the party is taking avoidable damage.
For example. If I'm healing my tank in a W2W I have 2 charges of Essential Dignity, 2 charges of Celestial Interscetion, Exaltation, Earthly Star (for oGCD) and then Aspected Benefic running as a HoT with Macrocosmos before I even THINK about spamming Benefic 2.
In a boss fight? Exaltation covers all tank busters. Its on a 60 second cool down.
Meaning I never touch Benefic 2 or even Aspected Benefic.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
The thing is too, i called this before this expansion even came based on what i saw in job changes. I knew once i saw almost every single dps getting different forms of heals and extra mitigations, healers would be in an even more dead zone than they were in ShB and it turns out i was right…sadly. No one listened to me though.That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.
Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?
From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
Would things have turned out differently if everyone did listen to you?The thing is too, i called this before this expansion even came based on what i saw in job changes. I knew once i saw almost every single dps getting different forms of heals and extra mitigations, healers would be in an even more dead zone than they were in ShB and it turns out i was right…sadly. No one listened to me though.
I really wouldn’t even call our healing kits complex. They’re just bloated compared to the amount of damage we have to actively heal. There’s nothing complex at all when it comes to any aspect of the healers.That's perplexing. I don't really understand why the developers would want to give healers complex healing kits and then not require them to be used and simple dps kits and having them take up more of the healer uptime in a fight.
Would players be unhappy if having to use GCD heals become a necessity if incoming damage is increased, or would they become more engaged?
From my little understanding, currently healers avoid having to use GCD heals and view it as bad, so a core part of the healer toolkits is being ostracized or something which is confounding.
We avoid GCD heals because 1. GCDs are better spent on damage, and 2. the oGCD heals we have are pretty broken. For jobs like SCH and SGE, their GCD heals are pretty puny and it’s inefficient to use them at higher levels. Diagnosis is less potent than WHM’s Cure I.
Personally, I’d rather just see a closer balance of healing uptime and DPS uptime. I don’t particularly think making GCD heals mandatory would improve this—how different would it be doing Cure Cure Cure Cure Cure or Medica Medica Medica Medica Medica versus Glare Glare Glare Glare? Not much.
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