As I have been getting back into raiding, I have noticed that there is a lot of one shot mechanics in fights. I know it’s punishment for not doing the mechanic properly but I was wondering if we could do something that’s harsh but not kill outright. I’m not proposing that we remove all one shot mechanics but add something to reduce the number of them.

What do you think of a failure punishment where you take a bad health hit and then a stacking damage down debuff that persists through death with the exception of a healer LB3?

A potential use for it would be on Endsinger EX for the orange planets. It will really hurt but would not instant kill if you do not have vulnerability stacks and we’re at full health.

As players often worry more about their DPS, wouldn’t this be better than instant killing one or more people? They would try harder to avoid death of DPS than death of themselves.