So at this point these NPC Following quests where NPCs follow us are getting silly don't we think? At first I guess using a Crystal or Mount would lose the NPC and we would have to go back? So all the chitty chatty black boxes and warnings seemed necessary, But that seems to be fixed. Now we can Crystal and Mount all over the place without losing our NPC friends. Cool.

So why all the glowy circles and chitty chatty black boxes. How about we simplify this whole thing. No circles, just sparkly destinations. Like all the other quests with NPCs in the game. But instead of them just showing up at the destinations, they follow you. And if along the way, at any time, you feel like chatting with them they have something interesting to say. No [...] , no blue circles. Just have what they are going to say change along the way if you like.

At this point, aren't all these targets and circle animations just kind of silly? Let's just go back to the old way of showing quest targets and sometimes have the NPCs follow us. I Agree that's endrearing and immersive, but it sure does take me out of the immersion when all the glowy circles and black chat boxes show up.

Oh, and one more thing. How about if I use a Teleporter in a city, the NPC appears slightly later than me so I see them appear. Wouldn't that be cool and immersive? Looks like now they appear before I do so they are already there. So wouldn't it be better if I appear and then Woosh, they appear just after me.

And maybe if I'm not in a city and I use a mount, the NPC just mounts up on their ChocoChick and rides after me. Now they are willing the Sprint after me, so I would think that mounting them up would be no problem.

Just My Humble Opinion