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  1. #1
    Player
    Senselessvirus's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Senseless Virus
    World
    Ultros
    Main Class
    Dragoon Lv 77

    Crystal Conflict's Overtime needs to be changed...

    The matches are supposed to be quick and they are, The problem is there seems to be no requirements for overtime.

    One side has 79% progress and the other has 2.1%? Overtime.
    Both sides have popped the checkpoints and are evenly matched? Overtime.
    Both sides are below 50% and but 4/5ths of one team is KO'd when the clock hits 0? you better believe that means OVERTIME.

    Not only does it mean matches that run out the clock are always longer it also makes OT basically meaningless because even if you die during it you can still respawn so there's no danger element to it. Just end the match at 5 minutes and crown whichever team popped a checkpoint/has the highest progress the victors.
    (0)

  2. #2
    Player
    SiSenor's Avatar
    Join Date
    Apr 2022
    Location
    Ul'Dah my beloved
    Posts
    15
    Character
    Caim Verdelet
    World
    Excalibur
    Main Class
    Monk Lv 90
    There is a requirement. As long as both parties are contesting the crystal when the timer runs out, overtime starts and it will last until one party leaves the crystal for a few seconds. It helps to make a possible comeback, but I do kinda agree that it can make the game take longer than needed.
    (0)
    Last edited by SiSenor; 04-24-2022 at 11:34 AM. Reason: Forgot a word on the last edit

  3. #3
    Player
    Senselessvirus's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Senseless Virus
    World
    Ultros
    Main Class
    Dragoon Lv 77
    I actually never noticed that it had to be contested when the clock hit zero, probably because it just always seems to be at that point the losing team usually is throwing themselves at it in hopes of a comeback.
    (0)

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