Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    white mage glitch is obvious

    several melee classes have far too much sustain and anti-cc built in for the very high damage output they do

    red mage is just overtuned in general for how safe and easy it is

    and the lowest tier jobs like paladin/dark knight/gunbreaker/bard/black mage/etc probably need something added... not necessarily more damage but something to stand out. Like how warrior is kind of crap damage like all the tanks but the CC enables team mates to wreck which is probably actually a good interaction. Just makes them seem OP since tanks get a reserved spot and compared to the competition it's a lot

    I also feel like raising should be on a res wave type of deal. The way it is now with the countdown followed by a long black screen followed by a long raising up animation is a LOT for how fast paced it it. If you have a red mage on your team and get a chance watch how long their light/dark aura is just sitting there after the countdown ends before they actually show up. It's kind of nuts
    (0)

  2. #12
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Atmaweapon510 View Post
    Snip.
    Okay, I just switched to RDM and into black shift, looked at the melee combo, looked at the job effect sheet.

    Can you point to me where it says "adds a unique Damage over time for each attack"?

    Here's the tooltips:


    Enhanced Riposte: Deals unaspected Damage with a potency of 6000
    Black Shift effect: Damage over time duration 6s potency 4000
    Enhanced Zwerchau: Deals unaspected Damage with a potency of 7000
    Black Shift effect: Damage over time durations 6s potency 4000
    Enhanced Redoublement: Deals unaspected Damage with a potency of 8000
    Black Shift effect: Damage over time duration 6s potency 4000

    You see the DoT element is exactly the same for each, this would speak to the DoT as a refreshed element (as it is for other jobs) as opposed to a separate element

    As it exists, you get 12,000 potency from 3 DoTs all ticking at the same time while also doing 21,000 potency from the combo itself WITHOUT VerFlare

    that's 33,000 potency add verflare it's 45,000 potency.

    add in Corps a Corps, you're doing 60,000 potency (Corps a corps' potency + the 20% damage increase to everything else) with a single combo without ever having to do any hard set up, you just click a target, corps a corps in and press one button repeatedly.

    Now let's put this in context against a melee DPS, I play NIN so what can NIN do with a combo:

    Open with Assassinate: 12,000 potency
    Mug: Increases damage by 10% 2000 potency attack
    Bunshin into Three Mudra to set up your shadow attack clones and your biggest burst hit
    Hyosho Ranryu: 16,000 potency + 8000 from Bunshin : 24,000 attack
    Fuma Shuriken: 6000 potency + 4000 from Bunshin (it's halved on Fuma Shuriken)
    Forked Raiju to stop them getting away: 4000+8000 from Bunshin
    Fuma Shuriken: 6000 potency + 4000 from Bunshin
    Fleeting Raiju: 4000+8000 from Bunshin

    End of combo.

    So let's say you have someone stay completely still for that long time, doesn't guard and let's you do the full combo: 88,800 potency (providing the target never moves, never uses guard and you land everything perfect under mug, which is not going to happen)

    Now what's the difference here.

    That's a full combo using all your Mudras and cooldowns, if someone sits and doesn't guard through any of that, they absolutely deserve to die, if someone lets you stay on someone for the full combo, they deserve to die, it will take you 8 GCDs to go through the entire combo.

    the RDM melee combo is 4 GCDs, do you not think that's a problem? you're 20k less potency than a NIN using every single cooldown and not using any defensives

    And you get to ignore Guard as well for the DoTs.

    The DoT is bugged, the melee combo is intended to be a Finisher, not 100-0 for just pressing two buttons, I dunno how anyone can think that's fine.
    (0)

  3. #13
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I think fixing the bugs and taking care of the cheaters/hackers should be the first thing.
    (2)

  4. #14
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    RDM is overpowered, but you have to be accurate about what's over-tuned rather than giving inaccurate info like "Black Shift is bugged." Say all you want about tooltips, but if tooltips were unfailingly accurate, everybody would be out for PLD's blood given that they'd have 7 second stun chain. The fact of the matter is that they programmed 3 unique DoT IDs and icons for each step of RDM's combo and doing otherwise would be incredibly destructive and unintuitive for RDM's actual gamefeel, regardless of how little or high that damage is.

    Again, DoT damage is based on the mitigation of the target when they are applied. This is a battle mechanic that holds through throughout the entirety of the game from PvE to PvP. You guard the actual combo from the RDM to block the DoT damage.
    (1)

  5. #15
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    I want communication from FF14 PvP dev team. I want to see clear bugs being hot fixed. It's not even a balanced issue at this point. It's literal neglect.
    (0)

  6. #16
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by JanVanding View Post
    It's bugged, their damage isn't supposed to create 4 separate DoTs, it's supposed to refresh the time and damage of the first one (i.e stacking DoT) so yes, definitely an abused bug

    Edit: Note how their shield works in white shift, it doesn't create 4 separate shields, it simply increases the first shield, the DoT is supposed to work the exact same but doesn't.
    Yes, note how it works in White Shift... It create stacking shields, you get up to 3 barriers.

    It's supposed to be that strong. RDM is strong.
    (0)

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think the only thing about RDM that feels kind of silly to me presently is how good White Shift Resolution is because silence is almost as good as stun, and unlike with WAR's Primal Rend you can't simply spread out to avoid multiple people getting hit by it, particularly because the layout of the arenas is conducive to lining people up.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread