First time posting here. Not an expert on pvp, just wanted to say that right off the bat. My only real experience comes from having climbed up to Platinum 1 (dropped to 2, sadly) on MNK. In other words, half decent at best. Anyway, on to the list of changes I wish we could get for MNK in the near future.
1. Remove knockback from Enlightenment and simply apply Pressure Point to target. That's it for this one. As it is now, Enlightenment is your only AoE weaponskill that is not locked behind any conditions such as combos or a secondary ability, and yet it has no synergy with anything else. There's a big trade-off between losing out in AoE damage or losing 8K potency from Enlightenment. There's no reason for our own attacks to possibly spare targets from receiving damage.
2. Change Six-Sided Star into a weaponskill (no change to current cooldown - basically make it work like Anatman does.) Remove the stun and give it knockback. Give us control over when to push enemies away and when to keep them close for bursts. Being a gcd would allow us to weave off it as well for Thunderclap follow-up or to switch targets.
3. Make Earth's Reply activate automatically when you reach 20% HP and make it stun all targets hit by the compiled damage. On a 30s cooldown it would, at the very least, force enemies to burn their Purify. The stun would also allow the healing portion of the ability to trigger in relative safety.
4. Snap Punch should lead into another Blitz. Having your heavy hitting AoE locked behind a 7 part combo is crippling when most everyone has at least one high-damage/high-utility button available very soon into the match and with immediate effects.
That's it. Sorry if it's a long post and/or typos. I'd like to believe these changes aren't too extreme, since it's just basically trading the effects that already exist in the toolkit and putting them where they would be more useful in general. In any case, thanks for reading! Don't forget to take breaks when climbing the rankings of pain.