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  1. #1
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100

    Ability Pruning/Consolidate Advocate

    Good morning,

    Happy Friday everyone,

    This may be unorthodox for most others (given the recent highlights of 6.1’s effect over the forums) but as a Ps4 Player that solely uses a controller I definitely am in support to this. Reasons being:

    - Less crowded/ hoarding hotbars on my gameplay Screen

    -More immersion with the game (efficiently able to read visual mechanics)

    -Reinforces muscles memory for combos or otherwise

    -Remove unnecessary abilities or consolidate some (only keep ones that truly makes sense while keeping job identity)

    I can slightly understand the other spectrum that objects otherwise, mainly feeling as though it’s “destroying” the game overall & I can sympathize with that to a degree, and I wish there’s a middle ground in which we both would have in common rather than pit us against one another (while also remaining assertive to your stance & I with mine’s).

    PC & Console gaming does indeed vary in ways that you’ll have try out both! PC games tends to be more complex (WoW being one) while most console games are pragmatic & straightforward.

    All in all, just wanted to express that I support pruning/consolidate certain abilities without butchering job identity as the changes for SAM were far unnecessary & instead could’ve gone a different route (I used to support SAM changes till I notice how it too affected me).

    Cheers,
    (4)

  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,281
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I've used controller before, we don't need to prune for controller players. i feel it's a bit insulting to think that we have to dumb things down for them since they have the tools to have as many keybinds as keyboard players (Cross hotbars)
    (3)

  3. #3
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Reimmi View Post
    I've used controller before, we don't need to prune for controller players. i feel it's a bit insulting to think that we have to dumb things down for them since they have the tools to have as many keybinds as keyboard players (Cross hotbars)
    I think its the reverse actually

    If someone doesn't have an MMO mouse and hasn't been PC gaming their whole life a K+M set up is probably more limiting

    In other words, the ceiling is higher for K+M users certainly in number of skills they can use.
    But for a casual gamer I'd say the floor is higher on a controller

    As far as pruning, I can't speak to raiding but from a dungeon perspective I don't feel its that bad now, but I feel there a bit too many skills that are just press on cooldown.
    An OGCD thats up every 30 seconds that you just press once its up is unnecessary. Its okay to have us press less buttons on some classes if more meaningful decisions go into pressing them.
    (0)

  4. #4
    Player
    lAurasl's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Res Pls
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    my minor gripe isnt that controller doesnt have enough binds, but its the accessibility of those binds.

    controllers back bars (lt+rt and rt+lt) being hidden until pressing the triggers is kind of annoying. you either have to relegate situational abilities that dont have cooldowns to those bars or have to utilize an additional action bar with no binds on it at all just to know the cooldowns of the abilities you put on the back bars. at that point, why not just provide us the option to have our back hotbars visible at all times and not just when the keybinds are pressed?

    the dream for me, though, is if they consolidate combo actions into their respective combo starter to branch out into the others like pvp
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lAurasl View Post
    my minor gripe isnt that controller doesnt have enough binds, but its the accessibility of those binds.

    controllers back bars (lt+rt and rt+lt) being hidden until pressing the triggers is kind of annoying. you either have to relegate situational abilities that dont have cooldowns to those bars or have to utilize an additional action bar with no binds on it at all just to know the cooldowns of the abilities you put on the back bars. at that point, why not just provide us the option to have our back hotbars visible at all times and not just when the keybinds are pressed?

    the dream for me, though, is if they consolidate combo actions into their respective combo starter to branch out into the others like pvp
    You can by activating the WXHB, and if you don't want to use the double-tap method, simply make them the same hotbars you're using for your Expanded Xhotbar.
    (0)

  6. #6
    Player
    lAurasl's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Res Pls
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Seraphor View Post
    You can by activating the WXHB, and if you don't want to use the double-tap method, simply make them the same hotbars you're using for your Expanded Xhotbar.
    sorry, run that by me again?

    wxhb is the one that requires double tap of trigger to activate, correct? i have it active. setting it to be the same bars as the regular xhb seems like it accomplishes basically the same thing as just having my abilities for the xhb mirrored on a separate bar with no keybinds since im still using rt+lt(and vice versa) to access them, except it then removes binds from me since the same abilities i have on the xhb are also on the wxhb

    unless im missing the point altogether
    (0)

  7. #7
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    It may be an option but truly not some of us desires that & it may be insulting to PC & some controller users alike.

    This is where we are stuck in a gray line since the game fosters both PC & Controller (console or PC) alike.

    Frankly I don’t see it insulting as more seeing more resistance for those with keybinding players that are reluctant to see changes
    (1)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    There are many abilities that can be combined, for example, LeyLines and Between the Lines.
    There are however many that shouldn't be, and weaponskill combos (with the exception of Reapers basic combo) fall in here. This would actually go against your "muscle memory, able to pay more attention to mechanics" point.
    If you consolidate basic weaponskill combo's into a single button, then you are forced to keep track of which skill is being used when, in order to properly time and work around gauge generation and other additional effects like buffs and debuffs. When on seperate buttons, you can do this via muscle memory, without distinct buttons to press, you are watching your hotbars constantly to know if the next time you hit 'combo button' if it will generate 10 gauge and cap you, or if it will inflict the dmg up debuff, etc.
    (4)

  9. #9
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Anything else aside, *pruning* abilities ends up leaving jobs feeling progressively worse to play at low levels by giving them even fewer things to use there.

    I actually don’t disagree that consolidation could be good—albeit I hope it would be to open up space for new abilities in future expansions—but pruning the existing abilities? Please, no.
    (4)

  10. #10
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vencio View Post
    Good morning,

    Happy Friday everyone,

    This may be unorthodox for most others (given the recent highlights of 6.1’s effect over the forums) but as a Ps4 Player that solely uses a controller I definitely am in support to this. Reasons being:

    - Less crowded/ hoarding hotbars on my gameplay Screen

    -More immersion with the game (efficiently able to read visual mechanics)

    -Reinforces muscles memory for combos or otherwise

    -Remove unnecessary abilities or consolidate some (only keep ones that truly makes sense while keeping job identity)

    I can slightly understand the other spectrum that objects otherwise, mainly feeling as though it’s “destroying” the game overall & I can sympathize with that to a degree, and I wish there’s a middle ground in which we both would have in common rather than pit us against one another (while also remaining assertive to your stance & I with mine’s).

    PC & Console gaming does indeed vary in ways that you’ll have try out both! PC games tends to be more complex (WoW being one) while most console games are pragmatic & straightforward.

    All in all, just wanted to express that I support pruning/consolidate certain abilities without butchering job identity as the changes for SAM were far unnecessary & instead could’ve gone a different route (I used to support SAM changes till I notice how it too affected me).

    Cheers,
    Once again, I don't think anyone is advocating more buttons. Most people are concerned about the method of pruning seeing the recent changes in 6.1 where ample other solutions would have achieved better results and kept class identity.
    (1)

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