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  1. #11
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    I think talent trees if done right would be a great boon to resolving a lot of these issues with people saying aspects of a job are too complex or not rewarding enough, because a player might be able to drop an ability they don't like or enhance one that they do like. However I think it would create a slippery slope that would risk starting to dilute the identity of jobs. I might be really annoyed with the direction that SE has taken its job design lately, but I think one of FFXIV's strengths is that each job has only one role. There are no specs, no talent points, no trinkets, no enchantments, no armor set bonuses, no legendary items. Maybe we shouldn't mess with that formula.
    You're not wrong, but to be clear, when I say talents I don't mean anything like WoW's systems. WoW's talents were completely game-changing and had massive impacts on balance - what I'm contemplating is more along the lines of "Do you want X AOE to be circle or cone?" - same damage, same kenki generation - just pick the AOE type you like. Or, even for the ones that do alter gameplay, like the example with Seigan, it's still based on successfully mitigating damage with Third Eye and gaining a damage output by doing so, the question is if you want that damage to ultimately come passively from Shinten spam, or from Seigan, Seigan requiring an additional button to press.

    If not careful, it could absolutely disrupt balance, but at this point it seems worth consideration considering how often and thoroughly they've been undermining job design that people enjoy(ed). I'm generally very tentative when it comes to messing with a formula that is known to work well, but the changes they've been making don't work well - virtually every job if not literally every job is unhappy with various changes they've received, and usually because the changes move ever toward job homogenization. I agree that every job should have a unique identity, but that's what we've been losing. With talents perhaps we could keep job identity for the more complex choices and leave the homogenization as a matter of choice that newbies can opt into to make things easier while veterans who want the full experience of the job can keep it.

    I'm not advocating, or even entertaining the idea of letting tanks be dps or dps be tanks or healers to be dps or whatnot, just some minor tweaks that could either make jobs more enjoyable based on player preference without affecting balance, or make the jobs a little easier at the cost of a little performance.

    The three main goals would be entwined: 1) let players tailor their kits to their liking while also 2) introducing ways to simplify kits for those who want simpler kits, albeit at a cost to performance, which 3) prevents the need for SE to simplify kits across the board like they've been doing, sparing those of us who don't want simplification.
    (2)

  2. #12
    Player
    angelar_'s Avatar
    Join Date
    Jun 2022
    Posts
    56
    Character
    Angela Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    The cone hate in 6.1 frustrates me in every single dungeon. I can't think of a single time I went "thank god Tenka Goken is now a circle," but almost every dungeon contains "cool the tank decided to move as soon as I needed to do my cast bar PBAoE," and/or "there's too many AoEs during my cast bar PBAoE so I can't attack." I wish they would please revert this solution in need of a problem.
    (14)

  3. #13
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by angelar_ View Post
    The cone hate in 6.1 frustrates me in every single dungeon. I can't think of a single time I went "thank god Tenka Goken is now a circle," but almost every dungeon contains "cool the tank decided to move as soon as I needed to do my cast bar PBAoE," and/or "there's too many AoEs during my cast bar PBAoE so I can't attack." I wish they would please revert this solution in need of a problem.
    Would be nice if they also gave some power back to Tenka Goken as well. Even if the cone was brought back, the potency needs to be there too. Right now, I find better use for my 2 Sen tokens spamming Hagakure and Kyuten instead of building to use shoha 2. Not sure if that's actually better, but it feels more satisfying to go ham with those between every gcd roll
    (6)

  4. #14
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by angelar_ View Post
    The cone hate in 6.1 frustrates me in every single dungeon. I can't think of a single time I went "thank god Tenka Goken is now a circle," but almost every dungeon contains "cool the tank decided to move as soon as I needed to do my cast bar PBAoE," and/or "there's too many AoEs during my cast bar PBAoE so I can't attack." I wish they would please revert this solution in need of a problem.
    THANK YOU!!

    Like I am not the only one. This change frustrates me to no end. I hate the Circle. I genuinely hate the circle. There's no reason for me to spam Dungeon and Fates like I used to. Cause it's not fun anymore. It's made braindead, stupid, and going from a Shinten Gauge to a Kyuten Gauge doesn't do anything for it either.
    (11)

  5. #15
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    467
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RadiantSun View Post
    [B]Auto-Crits
    I understand this one and don't mind always getting the big hits on Iaijutsu, I enjoy warrior as much as ever, but it's important that they actually feel like crits.
    The Funny Thing about the Auto-Crits are that they STILL fluctuate.. I did a Sephirot Ex Unsynced run for Khloe and there,
    I did a Ogi: 100k Crit Kaeshi: 80k Crit .. okay so far
    Next Ogi: 80k Crit Kaeshi: 80k Crit :/
    just wtf...
    (3)

  6. #16
    Player
    SiriusBreeze's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    43
    Character
    Aer'brialos Ur
    World
    Goblin
    Main Class
    Monk Lv 96
    Bump got kaiten
    (5)

  7. #17
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by RyuuZero View Post
    The Funny Thing about the Auto-Crits are that they STILL fluctuate.. I did a Sephirot Ex Unsynced run for Khloe and there,
    I did a Ogi: 100k Crit Kaeshi: 80k Crit .. okay so far
    Next Ogi: 80k Crit Kaeshi: 80k Crit :/
    just wtf...
    Aren't you just talking about direct hit crits?
    But yes numbers will vary a bit still.
    (0)

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