Everything about the reaper kit in pvp is simply too weak.
Grim swathe does 2k dmg, 3sec heavy. Next to useless
LB is a batman signal for them to stun lock you. Rarely do you get any value from LB. Every other job has instant value from LB. RPR LB is chip dmg. that in itself is stupid. I have to spend 5 GCDs to get some mediocre dmg meanwhile everyone else presses LB for instant effect. Will always been stunlocked and focused everytime I use it.
Also. communio has a 1.5sec cast. come one man. most people are out of los or cc you before you can get it off.
You have to stack marked for death and arcane crest to try and get some decent dmg. more time lost in spamming buttons that get lost in gcds and CCs.
Marked enemy usually just guards and makes all your buffing of none effect.
you have 2 stacks of soul slice for 8k dmg, whoop de doo. Meanwhile drg can geirskogul and nastrond and get 30k dmg in an instant.
plentiful harvest base dmg is 4k. thats another joke. If you are lucky enough to get 8 stacks of sacrifice, you will probably be dead before you can harvest.
harvest moon is 4k base dmg, another joke. and you have to use 2 gcd to use it. only somewhat useful for sniping a low health target.
As a reaper, your entire kit is lackluster and easily and often countered.
And you have 0 stuns. Your dmg output is so miniscule that you can be ignored until you bat signal.
Majority of my matches, im top dmg taken.
This job needs a complete overhaul.
I suggest the following.
make grim swathe do 10k dmg split amongst targets hit. increase the heavy to 80% and 4 sec.
change marked for death to increase targets dmg taken by 20% and lower final dmg to 30% of what was taken. make it last 10 sec or maximum of 20k dmg
plentiful harvest do 12k base dmg with potency up to 20k per stack of sacrifice. allow it to stack to 2 uses or lower cooldown to 50sec.
increase soul slice dmg by 4k if target is bound or heavy.
LB- make enshrouded give 50% lifesteal 50% reflect dmg, increase duration to 20sec.
lower communio cast to .5sec. increase dmg by 2k for every additional target hit.
make arcane crest do 20% increased dmg. Also make it trigger enhanced harpe.
enhanced harpe 20y range 7k dmg and prevents target from receiving healing effects for 5sec
Maybe those are a bit overtuned idk.
But the main changes I would like to see are reflect and lifesteal on LB.
And enhanced harpe added some how along with an effect that blocks healing.
I dont think its too outrageous considering how OP everything else is. RPR is a cute kitten atm.