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  1. #1
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90

    Can PVP ever be good in this game?

    And I do not mean that as a bash. But the lack of responsiveness in this game makes proper pvp almost impossible. Like playing on permanent delay and having to spam skills to make sure they go off.

    Just seems there is no way to make pvp good without redoing the game engine.
    (9)

  2. #2
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    What about turn-based?
    (1)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    You're correct. Working with their engine/network model as is, there are severe limitations on what they can do. Snapshotting will always have a significant impact, among other things.
    (1)

  4. #4
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Really depends on what you mean by "proper" and "good".

    It's never going to be some twitchy precision e-sport, if that's what you mean.
    (5)

  5. #5
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    [] PVP
    [] RPG
    [] Balanced
    Pick two.
    (2)

  6. #6
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,029
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Iyrnwaen View Post
    Really depends on what you mean by "proper" and "good".

    It's never going to be some twitchy precision e-sport, if that's what you mean.
    Which makes it accessible to more players.
    (0)

  7. #7
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Not until the netcode improves. Highlights of this week, include me sniping somebody for full damage through guard, a single samurai taking out 4 people in one hit, me killing an invisible ninja with a Blast Charge. Firing an assembled chainsaw into the crystal and killing two people from 100% (although that's more of a balance issue). I still believe old pvp was more balanced than this. People always give healers pre 6.1 as an example of why it was unbalanced, but people forget rule no.1 in (usual) mmo pvp: kill the healer first. Besides, there wasnt multiple classes with one shot RNG limit breaks, and LB actually required some level of skill to use effectively. I miss CCing healers and blasting them with Terminal Velocity.

    Taking into consideration GCD speed in this game, and the netcode, and sometimes the PVP feels turn based. WoW in nearly every aspect is inferior to XIV, but one area it completely stomps XIV in, is PVP. WoWs netcode is much more responsive, and the combat is snapper due to a shorter GCD. Not to mention PvP over there is more or less continually supported and looked at, as opposed to XIVs approach which is to forget about it completely until new content and then artificially populate the playlist with gimmicks, time limited rewards and systems. Over 100 days playtime, and I still havent ever been able to find a game of Rival Wings lol
    (2)

  8. #8
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I think PvP is currently in a state that can be considered as good. It is by no means perfect, but it is in a playable state and every Job can make a meaningful difference in all avaiable PvP Modes.
    (3)

  9. #9
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Anhra View Post
    I think PvP is currently in a state that can be considered as good. It is by no means perfect, but it is in a playable state and every Job can make a meaningful difference in all avaiable PvP Modes.
    Meaningful difference means "press button, receive kill" gameplay?
    The sad part is that this is probably how SE designed the new pvp. They wanted everyone to feel individually extra powerful just like in pve. Like the true Warriors of Light... of pvp.

    You could make a difference in the old pvp too and that without making others feel miserable with stunlocks and oneshots.

    Also, OP talks about responsiveness issues but the old pvp was very good in that regard. It was slow and lenient (long time to kill, almost no cc, etc) so the lack of responsiveness was much less of a problem compared to now where you die in microseconds because you couldn't guard / purify / use skill fast enough.
    (5)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Current version is probably as good as it will ever get.
    (1)

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