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  1. #21
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    For me even though atm just sage playing atm

    Soteria= just feels so useless even with the slight buff I barely see it restoring hp much from kardia.

    Pepsi= Yes I know some may like it but this skill is like no use of me there are far better ogcd spells that sage have to heal perfectly and I almost never have use for this

    Krasis = I strangely press this one along with phy and zoe but tbh am not sure if it also affect heal potency. Its description aint too clear( if someone can clarify) I know it also can work on a party mate)

    WHM= was taken care of with fluid aura
    Ast= Undraw why are on earth is this a thing? Even stormblood days never did I once find dear touch this yucky thing.

    Finally= EW ast kit period just get rid of it all, the copy and paste is so real on it with minor garbo changes. I at least accepted shadow bringers kit cause it was okish and acceptable but nothing will ever surpass hw sb ast. Bring ast identity back from being a slighty better clone whm plz

    For all healers Ik it aint a heal but omg get rid of repose and please buff esuna to be aoe.14 is the only ff in history for esuna to be so worthless for 90% things or buff it to remove multiple debuffs at least. Heard old selene in stormblood was aoe esuna. Heck blue heal exuv spell at least is aoe heal and removes 1 debuff for all come on now. Then again blue healer is quite interesting and fun. Cant wait for lvl 80 increase on it.
    (2)

  2. #22
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    959
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Hot take indeed because it's an insanely good skill for a Pure healer, being basically 10% raid mitigation on a 1 minute cooldown that also heals. In the hands of a good player it blows Temperance out of the water. You should be using it all the time.
    I haven't raided since last tier.

    Further I stand by my statement. It isn't a skill that needs to be pruned, but can be. There's a reason why its low on the list. Its not my first choice. It can stay or go. I'll use it when needed.

    Neutral too is a ridiculously good button. If you ever have to GCD heal in a raid, you let the AST do it because a Neutral Asp Helios with a prepped Horo Helios is insane potency. I see players having the SCH or SGE use a GCD shield for heavy damage and sleeping on just how good this is.
    You'll note here that my reasons for deleting Neutral aren't potency related.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #23
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,839
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ASkellington View Post
    snip
    Honestly, Neutral Sect was also in my "How did this button survive this long?"-list. Turning AST into stance dancer healer would be a blast. But sadly that will make the pleb healers stick out like a sore thumb, so we can't let that happen, right? That's called solidarity :3c /s

    Fun aside, it's also because they've locked themselves into a regen/barrier healers dichtonomy, so it's really unfortunate. Diurnal and Noct sect could've also been a potential way to spice up their other actions aside from turning their GCD heals into regen/shields. Maybe make Diurnal Arrow do something different vs Nocturnal Arrow, etc. So many potentials. All gone.
    (10)

  4. #24
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    WHM: Cure I and Medica. They just clutter the hotbars. More interesting actions could be added instead. Incidentally, Aquaveil seems so weirdly tacked on. Could have added the effect to Divine Benison, or give it a small heal. I'd like to see Protect as an AoE version of Divine Benison.

    AST: Play and Crown Play. I'd like them to be combined buttons with Draw and Minor Arcana. I also wouldn't miss Synastry, because it doesn't interact with most of AST's kit. Benefic I can also go. And Undraw of course.

    SCH: I think SCH has too many different very situational healing buffs. But I don't know which one I would remove. Maybe Dissipation. I would combine one or two actions though. I generally don't like the Aetherflow/Energy Drain interaction. I also don't really like Ruin II somehow. Why is it even still called Ruin II?

    SGE: I wouldn't miss Pepsis, because whenever I press it the shield's already gone anyway.
    (5)
    Last edited by Limonia; 04-22-2022 at 10:57 PM.

  5. #25
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Allegor View Post
    snip
    Quote Originally Posted by Limonia View Post
    snip
    You can merge Divine Benison and Aquaveil into one button. Just gain Divine Benison at level 66 and have it upgrade to Aquaveil at level 86. You'll still have to tweak the numbers a bit, but it's still something that can be done. If we take that into consideration as well as merging the Afflatus spells with Cure 2, Medica, and Holy, just like how Allegor described, this is what we'd get:
    • Cure 2 becomes Solace w/ a lily
    • Medica becomes Rapture w/ a lily
    • Holy I/III becomes Misery w/ blood lily

    After combining Aquaveil and Divine Benison and upgrading Cure 1 to Cure 2, that'll be a total of five buttons cleaned up for WHM. Plenty of room for returning/new dps spells and support abilities.
    (3)

  6. #26
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by QooEr View Post
    how does sacred soil contribute nothing to the jobs design? its been since ARR and even without the regen 10% mitigation on a 30s cd is insanely strong.
    same with seraph. seraph might just be reskinned rouse but the point of it was to buff the fairy, which is part of the core of scholar.
    It's basically the same generic bubble every other healer job gets with slightly different attributes at this point. Of course it was unique in ARR because White Mage didn't get Asylum until HW, but now every healer follows the same: "Raidwide incoming. Use your bubble" mindset. This even applies to AST with Collective Unconscious.
    (1)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  7. #27
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Iedarus View Post
    It's basically the same generic bubble every other healer job gets with slightly different attributes at this point. Of course it was unique in ARR because White Mage didn't get Asylum until HW, but now every healer follows the same: "Raidwide incoming. Use your bubble" mindset. This even applies to AST with Collective Unconscious.
    This applies to every skill in a healer arsenal.
    (11)

  8. #28
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    After playing with Sage a bit more, I think we can remove the following healing spells:
    • Soteria
    • Physis I & Physis 2 (Just have SGE gain Ixochole in the 40 - 50 level range)
    • Pepsis (I rarely use this)
    Also, I wouldn't mind if they merged Toxicon and Dyskrasia into one button. Just have Toxicon I/II replace the Dyskrasia when an Addersting is available. And maybe with all of these buttons freed up, SE can add more dps/support skills.
    (4)

  9. #29
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Iedarus View Post
    It's basically the same generic bubble every other healer job gets with slightly different attributes at this point. Of course it was unique in ARR because White Mage didn't get Asylum until HW, but now every healer follows the same: "Raidwide incoming. Use your bubble" mindset. This even applies to AST with Collective Unconscious.
    Because every healer needs a tool to use for "raidwide incoming", otherwise they're going to be gimped in raids.
    (1)

  10. #30
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Because every healer needs a tool to use for "raidwide incoming", otherwise they're going to be gimped in raids.
    Which is why, in my post, I proposed to have that mitigation in the form of a debuff just to add a bit of flavor.
    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

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