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  1. #141
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I think the mechanics are fine. At least they arent like the Eden Raid mechanics where you literally need to know what the boss is gonna cast because it gives you no reaction time once the aoe shows on the field.
    (4)

  2. #142
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Johaandr View Post
    why is this comment getting so much likes?
    For real. Its not about obsession its just... whats the point? Yeah there is savage and ultimate but PERSONALLY i dont find them enganging as i do with ALLIANCE of 24 people.
    Having plenty of people feel "safe" as player wont be the only one dying and meeting new people on a DIFFERENT atmosphere thru DUTY FINDER. We dont ask for more.

    I mean its okay to be casual??? but majority on people who liked ur post are probably "easy mode-casual" which is even worse. Play kirby then?????????

    "jUsT gO pLay ElDen RiNg" gosh ur not entitled to tell people what to play and thats ironic
    I think it’s because people keep reading it and hitting the orange like button at the bottom right of it. Just a guess though. In all honesty a lot of people died in Aglaia when it launched. But people running it now have it memorized to the point they could beat it without looking. Farming for glam and upgrade materials.

    If you put a group of noobs there it would be a massacre, but due to a shift in mechanics that punish you personally and not the entire raid they’d probably clear after an hour or two.

    It’s not the hardest raid but it’s not the easiest either. Orbonne Monastery was an easy clear when people had it on farm mode too. Then everyone forgot. And then it got nerfed.
    (3)

  3. #143
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,108
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Would like HW difficulties and the likes to them, it is what made it all interesting... or like some of the SB ones..Math Boss was fun... and Thundergod as well... or the second Nier Raid?

    The drop in difficulty for the mainstream stuff is starting to show it's ugly face... and it is making me fall asleep during the battles in the Aglaia.... as in bored to death.

    I hope they focus up on this stuff, and make it more entertaining in the future.
    (5)

  4. #144
    Player
    Bookie's Avatar
    Join Date
    Apr 2022
    Posts
    24
    Character
    Seabook Kira
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    the mechanics are too slow and way too easy

    well you have troll posts like "the dead end is too difficult" so maybe the dev take these opinions and tune down the difficult again

    pretty sad as i miss orbonne level difficulty for alliance raids
    (4)

  5. #145
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bookie View Post
    the mechanics are too slow and way too easy

    well you have troll posts like "the dead end is too difficult" so maybe the dev take these opinions and tune down the difficult again

    pretty sad as i miss orbonne level difficulty for alliance raids
    I know that a lot of people hate the idea of bosses being damage sponges, but...I do feel that the bosses in Aglaia kinda need to be. We outgeared them before the patch went live and they die extremely fast. The current HP levels are unacceptable and do very little to future proof these raids. We're about to have another CT on our hands.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #146
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    I'm of the opinion that Agalaia is tuned "just right" currently, and the reason I say that is because, well... no matter how geared or skilled your group is, all the Nier raids are 40-50 minute slogs because the bosses just have too much health, and even after getting heavily nerfed, Thunder God Cid is still fully capable of causing vote abandons if you get too many people in there who are bad or not trying. And nobody wants to run into either of those situations while doing their daily roulette. It says a lot that if you get Tower at Paradigm's Breach as your roulette for the day, odds are good that you'll get your roulette bonus sooner if you drop group, take the 30 minute penalty, requeue while gear cheesing, get Circus Tower, and run Circus Tower, than if you just run Paradigm's Breach.

    That's the exact situation that I bet Squeenix is trying to prevent with these new Alliance raids. Back before Ivalice was required for the ShB relics, you'd have people queuing for Orbonne for story purposes and sitting there forever, only for half the group to drop upon loading in because they were all expecting to slog through the first two bosses and associated trash fights over the course of 40 minutes or so, then wipe to Cid for another 20 and disband. New players could not finish the Ivalice questline because there were too few people willing to even attempt to run that instance to completion.

    So I'm pretty sure they're just pre-nerfing things now. And quite frankly, I think that's a good thing, because the last thing I want when 6.5 drops and it takes 3 coins to buy one upgrade token, is for earning those coins to take 2+ hours each week the way it did in Stormblood and Shadowbringers.
    (7)

  7. #147
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,325
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    This game has no midcore. Content is either mechanically complex, or so forgiving you could practically sleep through it. This state of affairs is not least helped because the community dramatically flings itself at its fainting couch declaring everyone a "try-hard savage ultimate difficulty chaser" if they dare ask for a setting on the dial between "grudgingly will prevent you from succeeding if an alliance or two is dead and you have 5 vulnerability stacks" and "will make you restart if one person is standing outside the ten pixel safe zone".

    Most of this community has an incredibly skewed definition of difficulty when they think any upward tuning of Alliance raids would make them "savage Elden Ring stressful".
    This is exactly what it is... Lack of midcore content - which also treads in harder 4-man updated content as well.

    I wonder if Alliance Raids had a 12 people Savage mode. 3 Light parties, that is ought to be easier to assemble than full 24 mans.
    (2)

  8. #148
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raikai View Post
    This is exactly what it is... Lack of midcore content - which also treads in harder 4-man updated content as well.

    I wonder if Alliance Raids had a 12 people Savage mode. 3 Light parties, that is ought to be easier to assemble than full 24 mans.
    Castrum Lacus Litore was perfect mid core content on release and everyone hated it. I thought it was super fun personally.
    (2)

  9. #149
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PangTong View Post
    [*]Boss HP is low...
    I think this PARTICULAR point was them taking on feedback after the NeiR raids. One of the complaints about the NieR raids - exactly opposing yours here - was that the bosses were massive HP sponges so that doing any of the raids unless you had 24 people in Savage BiS gear took forever. Aglaia probably takes about 2/3rds the time of a comparable run of any of the NeiR raids if we use equivalent gear of characters at that time compared to characters in that same functional scaled up gear (e.g. comparing all Eden normal gear to all Pande normal gear or comparing all BiS then to all BiS now, etc) This is by design, I think, since people DID complain about that.

    It is yet another case of "there are two groups of people that play, and each complains past each other about opposite things.

    Note I'm making no judgement call about that, just drawing attention to the fact.

    [*]Mechanics come out extremely slowly and one at a time...
    Again, I think this was partly in reaction to the NeiR raids where that wasn't always the case.

    [*]With the exception of certain one-shot mechanics like stuff that knocks you off the platform, almost all mechanics in the raid are very survivable if you fail them. Many can be ignored if you don't know how to resolve them as they don't do threatening damage.
    What? There are actually quite a few mechanics that will either one-shot or two-shot players if you eat them. That aside, and no, I'm not being a "blah blah try-hard savage!" here, non-Savage content generally doesn't - and generally SHOULDN'T - feature one-shot mechanics. I'm not sure why anyone would think that it SHOULD. Even Delubrium mechanics gave you two strikes. And normal DR could be considered "mid-core" 24-man content.

    [*]There are almost no mechanics which require group coordination/performance, almost all are individual responsibility...
    Again, this isn't a savage raid. I'm trying to think of any 24 man group coordination mechanics from past raids. All I can think of other than "4 players in each Alliance stand on a platform" Atamos fights is maybe TG Cid from Orbonne? Again, this isn't Savage content and isn't trying to be.

    I DO think it would be cool to see Extreme/mid-core versions of 24 mans, something like Delubrium level of difficulty, but I'm not sure how many people would actually run that content nor what it would drop to make it worthwhile to people TO run, in order to justify the additional development resources.

    EDIT:

    Quote Originally Posted by Liam_Harper View Post
    It's a valid criticism considering the developers probably poured a ton of resources into something many players will only run 2-3 times for the coin, then ignore. Alliance raids very quickly become your 30 minute weekly chore.
    I understand your concern, but I think you're thinking about this entirely wrong.

    24 mans are NOT for Savage raiders to farm coins. If you're a Savage raider, you probably have better gear than the 24 mans when they come out and you can get the upgrade tokens without needing to go into the 24 mans.

    The 24 mans are for casual players. People that might do an Extreme here or there and MAYBE clear the first boss or two of Savage, but probably not. These people run this content over and over. As a person who didn't get a Savage clear until 2 months ago (I've been playing since 2013 but just finally decided to try Savage when some friends convinced me P1S is comparable in difficulty to HydEx, which I was farming for weapons at the time, and that I should really try it), 24 mans were how I geared my alts. I've always been a healer main, so I'd get tome gear (when I first learned how that actually worked in...I'm gonna say SB - I was hypercasual in ARR and HW but also in the military so had far less time; I still was in SB, but was much more stable and not having to learn/qualify as much so had a bit more time, and by ShB I was transitioning out) for my healer, but then use 24 mans for farming my alt DPS/Tank sets and getting the upgrade item for my healer main gear.

    That's what 24 mans are for. I ran the 24 mans weekly consistently for months, and generally enjoyed all of them.

    The 24 mans are for casuals to gear and get a big group experience and the spectacle that brings, I think.

    I mean, correct me if I'm wrong, as I've just started doing Savages, but P1S and P2S drop the upgrade items AND loot coffers that give ilevel gear equivalent to Augmented Radiant. If you've been running Savage weekly since January, I can't imagine you still have a lot of need of the coins or stuff. And hell, as a frequent hunt train participant, I'm also more than able to get a steady stream of upgrade mats from nuts/hunt currency. I'm mainly using the weekly 24 man to gear out my DPS alt, fill in my tank alt holes, and get some coins to save me from having to do QUITE as many hunt trains.

    And a lot of casuals don't do hunt trains!

    .

    So I think you VASTLY overestimate how many people do these raids just 1-3 times.

    And by the end of the expansion where we have to run raid 1, 2, and 3 once per week (that's around 3 hour of run time for NieR raids, and at about 30 mins for Aglaia, would be an hour and a half to two hours for all three of these), there's a point where being able to clear them relatively quickly isn't a downside, even for Savage raiders looking for a few more tokens come 5.5.

    Again, correct me if I'm wrong, but I know from experience casuals run these once a week religiously for their duration. It's the Savage raiders that only run them a handful of times each patch for tokens then stop until two patches later. So given that, who should they be tuned to? Orbonne wasn't so bad until the Savage raiders completed gearing up and stopped running it, then it was murder because there were few people running it that could carry/drag their casual minions through to the loot boxes at the end.
    (3)
    Last edited by Renathras; 06-16-2022 at 04:27 PM. Reason: marked with EDIT

  10. #150
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    The only thing I would like to be changed is the 1st boss when he places the hammer on ground and have to figure out the safe spot.

    It takes forever to trigger that attack compared to his other moves
    (2)

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