Did they nerf it or something? I was in there on the second day of release and people were getting annihilated.
Can you people stop using that as a scape goat
There is a difference between mind numbingly boring easy raids
and ultimate savage super hardcore constant death trains
We want the middle ground so the fights are more than just oo pretty particles
Nah. Most people are learning the mechanics. The mechanics themselves aren't difficult to deal with. They're just different from what we're used to seeing. Even so, despite being easy, the mechanics we were presented with in Aglaia are a lot of fun to deal with. Haven't enjoyed an Alliance raid like this since Syrcus Tower was first released. It had a "feel good" vibe. Aglaia has the same vibe, at least for me.
The raid has a lot of player specific “do or die” mechanics. Which means as people learn the mechanics less will die and less wipes will occur. And since they’re player specific, you don’t have the problem of others failing mechanics having a direct impact on you. Think the difference between Mustadios sniper and Thundergods stack in towers or cause a raid wide.
It was my first time doing the new alliance raid, and one of the players, said they would happily explain some of the mechanics, but offered to withhold the information so we could learn and experience things on our own.
People went in with the expectation that we could and very likely would die and wipe and have to start again.
The first boss, no problem, a handful of people died... it was new and exciting for most of the group because there were so many first timers.
The fight where your on the palm of the hand was more challenging. run towards or run down one of the fingers (and not be off to the side lest you plummet), I think we did wipe on very close to the end of the fight. There was a significant amount of death.
Things went really well overall and people laughed, no one got angry, no one rage quit. No one was condescending.
I don't know what people consider easy or what anyone else's feelings are for risk vs reward, but I thought it was fun, with rewards adequate for the time and effort.
Just an aside. 24-man content usually peaks 2nd or third.
However, I’d like to point out that literally every raid gets dumpstered, on unless it’s Mhach or Orbonne, at first in terms of opinions. I still hate Rabanastre but the collective opinion seems to have swung the other way, and it seems that all of the complaining of bosses being annoyingly designed, way too much HP, and only one genuinely fun fight, seems to be absolutely reverse of that. (Also Ridoranna did too because of the greed-only alliance raid, never forget that.) and the Nier ones got that way because they weren’t the Ivalice ones.
I'm from 1 MS in the future.
Strict ilvl band on more casual content would make them more consistent to experience, but you also cannot really do that, because people have strong feelings about the earned power of better gear.
I remember threads about how people with BiS lament how it rarely matters in the end.
hey np be delusional, that will help things.Not sure where you are getting not many people playing deep dungeon? As for only doing the first 30 floors (palace) that was just for speed levelling jobs lots finished it, as you needed to so you got your weapon. As for higher floors that was only there for a challenge 101+ on deep dungeon and 31 plus on heaven on high. Everything worked as intended.
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