Why there are not enough houses for eveyone?
1- Some say it's because each ward takes physical space on hardware(user-side).
2- Others says it's instanced and takes processment on server side.
3- Also it can be space/process on server-side.
Well, i'd say it's 2 because all the processment are server based and the game itself(graphical content) is renderized on user-side.
If it's 2 or 3, people always says SQEX can't afford creating so many wards just that we can enjoy a "side" content.
I need to say that it isn't that expansive for SQEX to build even an dedicated server cluster just to handle housing processment.
I had a few japanese customers that only bought japanese technology, such as Fujitsu.
That's a really expansive technology for small companies, but is it expansive for SQEX?
Well I sold an Fujitsu RX2540 M5 not gonna get into many details, but this is a high performance computing series used in all kind of services providers.
The price in 2021/Jun was 110k U$D with WinServer and backup license. Also with 36 months of support.
This is a scale-out solution that can grow up with the necessities of your bussiness.
So how much CPU does the housing processment takes?
Does a 2010 game takes that much processment that new technologies cant afford?
That's where people say: "It's 35mi players, no server can process that much info!"
First, it's not 35mi players online at the same time. The peak of players on Steam(2022) is 80.580 a day, not counting on other platforms, but we are all on physically separeted datacenters. This numbers is splitted and with what really has on each server, do you think everyone will be connected at the same time on a instanced house/ward?
Second, what SQEX really need is just processing all these instanced areas. We already have NO problems related to instanced dungeons/raids which some of them are bigger than housing wards, even on launch day of Endwalker, I know the 2002 error, but not related to instance crashing, because when someone got kicked out the other players could still continue on the instanced dungeon.
Now you may say "Yeah but 110k USD for a single server isn't that expansive?" Well, since SQEX has 35mi subscribers at 13USD/monthly fee that gives 455mi USD montlhy to SQEX, which by the way had 16,85bi of net income only on dec/2021.
Now think how many servers they can buy with that.
I'm just tired of seeing the community killing itself on comments when we are not getting a real explanation on what is going on with these damn houses.
There are plenty of people begging for SQEX to fix it, we love the game that's why we want to fix it.
Maybe now after finishing a 10 years cicle of true commitment to bring players such a great story, battles and memories, we can focus on fixing what's been a problem for so long.
At least with a transparent explanation and a roadmap to fix it.