So lately there’s been a bunch of talk about people being really unhappy about job changes and general direction. The devs clearly want to keep the skill gap as small as possible and most of us hate their current approach. I think there may be a solution: talent trees.

I don’t mean anything as in depth as other games. Just maybe a few talents per job that slightly change how a few skills operate. For example, warrior has a talent that changes overpower from a circle to a cone. Sage has a talent that changes physis from a regen to a shield. Dark knight could have a talent that makes plunge deal no damage but applies soul survivor. Samurai has a talent choice where A: you lose kaiten but midare, kaeshi, and tsubame are guaranteed crits or B: you have hissatsu kaiten but the related skills deal less damage.
I didn’t completely think out the numbers or functionality, these are just examples.

In other words, those of us who preferred the gameplay of previous patches/expacs can have our cake and eat it and players who like the direction of job design can have and eat their cake. Would this happen? Probably not. But it could be fun to think about.