Quote Originally Posted by KageTokage View Post
I don't think you can actually stop the damage from LBs short of straight up killing the player before it registers because every instance of my slow LBs being "interrupted" by CC has just caused the damage to register immediately instead of at the end of the animation.
Damage and execute can be fully denied. There's a threshold in the animation for it to pass before fully registering. I've had plenty of executes be denied.